Creator: Xaif || First Published: 03/26/2012 || Players: 2 || Size: 20x19
Categories: C-Rank, Standard
Rating: 6.67 in 3 ratings
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Comments:
walkerboh01 (03/26/2012 02:29pm):
Hm, those pre-owned cities are going to create a pretty brittle capture phase with respect to
balance. The airport, tower, and central neutral base positioning could also be improved.
DuelStriker (03/27/2012 05:31pm):
Agreed with walker. That narrow space on the right between the HQs isn't good either...

The FTA counter is also pretty weak. The city doesn't exactly counter it. And as walker
said, the preowned cities aren't good for the capture phase.
Xaif (03/28/2012 08:32pm):
After playing a game on the map noticing problem areas and taking into consideration what you have both
said, I have made a few changes.
walkerboh01 (04/25/2012 02:06am):
My advice:

- Remove the preowned cities (make them neutral)
- Get rid of the contested central tower (it's better to give each side a tower and not make it
so contested)
- Make the central areas of the map a little wider (to prevent stalemates)
- Expose the HQs a bit more.

5/10 as it is now.
Xaif (07/04/2012 02:05pm):
Made some updates (mostly what was suggested.

Removed the tower though still wanted some form of contention with the left side so added in
labs. My idea is to make all hi-tech units lab units (Md/neo/megatanks, rockets, missiles and all
planes) so that you at least have some benefit from capturing the lab.



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