Creator: Robz || First Published: 03/26/2012 || Players: 2 || Size: 21x21
Categories: B-Rank, Standard
Rating: 8.00 in 3 ratings
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Comments:
Robz (03/26/2012 01:17pm | Edited: 03/26/2012 01:18pm):
I think this is one of the best maps ive made recently.
Reaching the HQ is faster through the bridge route, getting to the airport is better done by
traversing themountains as youīll get plenty of funds there, while reaching the center is donde
faster through the route bettween the mountains.
walkerboh01 (03/26/2012 02:31pm):
This is muy cool-o. I personally would remove one of the mountains on the path to the airport, to
make it slightly easier to send vehicles that way, but it's probably fine as is too. The bridge idea
is a direct rip-off of one of headphone's recent maps, and you didn't capitalize the map name,
but in spite of all that... This looks like a really good map. =)
mori3 (03/26/2012 03:45pm):
Yeah, this was an instant favorite. Love the base layout and the center-ish road areas.
Mori2 (03/26/2012 08:30pm):
Went to do some test games. Realized you messed up the FTA. Became very sad.
Robz (03/26/2012 08:45pm):
Ahahahaha my apologies Mori! i had a different Army setup at the start.
Robz (03/26/2012 08:48pm | Edited: 03/26/2012 08:50pm):
Walker: yes i noticed the river-bridge thing is a rip-off. i remember i had seen something like
that
before and put it to good use, but couldnt remember on what map it was. :P hope he doesnt
get
mad!
I dont think there is much need to send vehicles to the airport, itīs a secured area. You could
also spare some units near the HQ front to cover that place. itīs also meant to be able to be
somewhat an easy attack point for the opponent at most!
walkerboh01 (04/25/2012 02:11am):
It might be a secure area, but it could also be a potentially useful route to send units to the
front, which could develop the front in interesting ways. It would also make the backwards
base more useful, which will help balance out the map a bit better.

Another option is to make one of the outer river tiles into a shoal, so that the backwards base
can get units into the center more easily -- either way, I think something needs to be changed
there.

Otherwise I like the map, long supply times will give complexity, and it's choky enough to
prevent tankspam from being the dominant strategy. 8/10.
Robz (04/29/2012 01:54pm):
Alright i removed the central mountain and placed some more forest to separate the routes.
Mori2 (04/30/2012 04:33am):
Played a match on it, this is a pretty solid map overall.



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