Creator: mori3 || First Published: 03/27/2012 || Players: 2 || Size: 21x21
Categories: B-Rank, Standard
Rating: 8.00 in 3 ratings
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Comments:
mori3 (03/27/2012 01:27am):
Thanks for the mountain/roads, airob.
airob (03/27/2012 01:34am):
Lol, they are awesome right? ;)
mori3 (03/27/2012 02:00am):
Could be better. Has suffered too many edits for me to remember where I was going with it. Will
keep editing tomorrow or the next day.
walkerboh01 (03/27/2012 06:17pm):
Might have some minor FTA problems because the base that captures the neutral base is
responsible for a lot more properties than the other.
DuelStriker (03/27/2012 07:43pm):
This map gives me lots of ideas.
Mori2 (03/27/2012 08:22pm):
Yeah edits and stuff. I'm liking the lanes between the mountain quads a lot more now.
airob (03/27/2012 09:46pm):
Small clumps of mountains are awesome.
i would like you to remove that neutral lab, you know, then HQ (lab lol) captures could be an ideal
tactic.
mori3 (03/27/2012 10:04pm):
As long as they aren't too exposed, sure. I'll have to test that I guess.
walkerboh01 (03/28/2012 02:44am):
Did I mention that this map looks great yet?
Mori2 (04/22/2012 10:48am):
I didn't mind this map in testing. Plenty of room,funds, and terrain variety for unit diversity in
the central front, enough wiggle room for infantry/copter/AA scuffles on the side fronts.
Block mountains allow infantry to survive a bit longer than they usually would, and they
encourage infantry to take them so they can increase their movement range while still being
on solid defensive terrain, since many of the mountains lead well to capturing or harassing
opposing properties. Multiple airports, but it's fairly easy to prevent too much production from
the forward one with aggressive AA placement. Labs are pretty hard to actually capture
since there's so much conflict driven towards the center, but it's still a viable option for late
game victory if the opponent turtles.
walkerboh01 (04/26/2012 03:13am):
And that same old center you've used in a half dozen maps now. =)

I like it, and it doesn't suffer from the chokiness present in some of your other maps. 8/10.
Mori2 (02/09/2013 06:03pm):
Looking back, this map has a great layout in general.



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