Creator: mori3 || First Published: 03/28/2012 || Players: 2 || Size: 21x21
Categories: B-Rank, Standard
Rating: 8.00 in 1 rating
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Comments:
mori3 (03/28/2012 11:18am):
The Wall references herp derp.
walkerboh01 (03/28/2012 08:34pm):
This map is awesome. Maybe beyond awesome.
Mori2 (03/29/2012 11:03am | Edited: 03/29/2012 11:03am):
Thanks, I really appreciate that. My whole goal here was to go from nothing to eventually making
A rank and League maps and whatnot. Hopefully I'm getting closer. I'm really liking messing
around with airports recently.
Robz (03/31/2012 12:02am):
The center shoals are a nice touch and probably a key strategic point.
Mori2 (04/10/2012 05:02pm):
This map loves talented copter maneuverings and placement. You can pay for an early
copter for the chance to eat away at the enemy's early infantry walls, paving the way for
the rest of your forces. Of course, AAs can limit your movement, and as copters edge
closer to the ports and HQs they run the risk of getting caught between AAs and enemy
copters.

Securing the center lake can allow you to harass the opponent's tower via Lander, but the
combination of roads, cities, and mountains near the tower mean you still have a good
chance of defending it.

Getting an early artillery out can help limit your opponent's capture phase on the far
left and right cities, and denying them that one city is fairly valuable. It's overall a
pretty cool map, and the capture phase is fast enough in the right places, allowing you to
go for more risky openers than you'd usually be willing to do.
walkerboh01 (04/29/2012 06:00am):
My only real comment is that the map is quite choky. That group of central mountains on
each front needs to be rethought, and can probably be reduced from 6 to only 3 or 4,
because it's way too easy to defend the lone base. This map is seriously cool though, and in
my opinion the lander route for the central base just puts it a little over the top.

8/10 for now, but let me know if you make some changes.
mori3 (05/06/2012 06:14am):
A lot of the map was opened up. Some mountains removed, others moved. Bridge added and
forest removed for easier AA tracking and tank movement.



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