Creator: Taerkaster || First Published: 03/31/2012 || Players: 4 || Size: 20x20
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| Comments: |
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Taerkaster (03/31/2012 08:44pm):
I designed this map to be a level playing field and completely symmetrical. (Fast Play) Version should speed things up a little. Let me know If I should get rid of the starting units. Considering a (Slow Play) version. Other input or ideas encouraged. Enjoy! |
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blozzee (04/01/2012 09:15am):
Kindle/10 |
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Shadow Star (04/01/2012 02:03pm):
Level playing field =/= without FTA counter. What we have here, is Orange star knows exactly where every unit is when he starts, and can then attack the enemy mech's of both Grey sky, and Blue moon first. His tanks can hit Blue Moon and Grey sky first, He can start capturing property first, and he can spend his black bomb first thereby ensuring that the enemies cannot counterstrike for as much damage. Then Blue mooon, weakened by Orange star, will attack Red Fire, and respond to Orange Star because they can't do anything else as Orange star has such a large advantage. Red Fire, responding to Blue moon will defend, and attack Grey sky. Then Grey sky will cry because a huge chunk of their forces will have been neutralized before their first turn, thereby screwing them. You're averaging 19K funds per country, with 4 bases and 2 airports, that's a very production heavy set of property. 4 bases is plenty for a map with 30K funds per side. Let me ask you something, Do you know what Labs are for? if you own 1, you can make lab units. (they don't generate funds) Then if you don't start with an HQ, (which you do on this map) you cannot be beaten unless routed, or All of your labs have been captured. |
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walkerboh01 (04/02/2012 02:42am):
What Shadow Star is trying to say is, get rid of the predeployed units haha. The map will also be most balanced if you start with no owned properties except for the bases and HQs. I also suggesting removing the central missile silos, and putting a lot less properties on the map in general, and especially in the middle. It's also really narrow and chokey in general, so you might consider opening up the routes from one country to another. |
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Taerkaster (04/03/2012 06:10pm):
Alright lol I like the idea of starting out without units on this map, in fact ill just take the units off this very map. Ill give it a shot opening it up a bit too while im at it. thanks for the input |
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Taerkaster (04/03/2012 06:24pm):
Alright, cleaned it up hella. opened it up a bit, no starting units. got rid of a few buildings in the base area looks WAY better. @shadow, yes i know what lab buildings are, the host can now limit the types of units on the field and their acess if he so chooses. I was thinking along the lines of making Mega tanks, stealth, or whatever production limited to the lab structure. Its a take and hold kinda thing. Let me know what yall think |
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