Creator: mori3 || First Published: 04/03/2012 || Players: 2 || Size: 21x21
Categories: B-Rank, Standard
Rating: 8.00 in 1 rating
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Comments:
mori3 (04/03/2012 10:50pm | Edited: 04/04/2012 11:46am):
What is reasonable terrain. Loosely inspired by Nightmares Echo in My Head.
walkerboh01 (04/04/2012 04:35pm):
Airport position may be a little too strong.
mori3 (04/05/2012 11:25am | Edited: 04/05/2012 12:16pm):
My two easy options are to make the airports less useful, or make them more contested. I
don't like the two base side also gaining the airport. Still working on it.

I also feel as though if the airports are too much weaker it will be much more difficult to get
copters to the areas around the labs in a timely manner.

I might stop editing for now and test. I see some obvious problems that could develop around
the lab mountain ranges with air units, but it will be easier for me to see both how bad it is
and possible solutions if I play a game on it.
Mori2 (04/05/2012 11:38pm):
Played a game. Early copter is very solid, but I don't feel as though it's overpowered or
anything. Getting two copters out that early would be pretty difficult since it's very easy to
get an AA down there. The Copter/AA footsie game around the mountain/river sections
doesn't feel broken to me either, but keep in mind I'm not all that great of a player yet.

Really, really liked how the game played out in general, especially how the capture phase
worked out. It's not a particularly complex capture phase or anything, I just enjoyed the
distribution of infantry by the time fighting broke out.

In short, really liked it, will need more tests.
Xmo5 (10/08/2020 10:41am):
!

A wizard prevents you from receiving supplies. You are sent back in time to: [March 03, 2010]



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