Creator: the FANG || First Published: 04/09/2012 || Players: 2 || Size: 22x20






















































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
the FANG (04/09/2012 08:21am):
In this map, players in one team should cooperate with each other, otherwise, there will be a mess and the capturing will be inefficient. Each player should have 15~16 structures in all. Also, you can play this map as a 1vs1 map if you want. =) |
blozzee (04/09/2012 11:52am):
looks great...the distance are somewhat close, maybe mech would be very useful here |
walkerboh01 (04/10/2012 01:56am):
Looks pretty cool, but it might be a little too chokey. |
the FANG (04/10/2012 11:16am | Edited: 04/10/2012 11:21am):
Sorry for that. I designed maps on AW2 then copy them to AWBW. So the maps are usually small... I have played it on AW2. I`m thinking of increasing more beaches. How about increasing some? Also, it`s difficult to recover because the buildings front are limited. Shall I move the tower to another place?(only 1T a team in case javier has 2 towers) |
Meta Rexy (06/22/2012 04:30pm | Edited: 06/22/2012 04:32pm):
This map is pretty interesting. I like how the weaker player has to control the center which is arguably the most important part of this map. I think this map would benefit from an extra city or two in the middle to increase the value of the center and the incentive for teams to fight for it. The map would also benefit from being a bit more accessible for vehicles on the top and bottom parts of the map (it's not too chokepointy, but its the terrain placement that causes the "chokey" feeling) |
Meta Rexy (06/22/2012 04:32pm | Edited: 06/22/2012 04:32pm):
Oops. double post. |
Meta Rexy (06/22/2012 04:32pm | Edited: 06/22/2012 04:32pm):
GAH. |
the FANG (07/09/2012 12:56pm | Edited: 07/09/2012 01:03pm):
Yes. Now I have decided to edit this map again. I'll make this map bigger. I really want to make the central part more important. It will be easy to be solved after expanding the map. I want to create a map that players must cooperate with each other well and have a plan before moving. I was hoping that the factories on the islands be important but when playing players almost just build infs there. |
the FANG (09/23/2016 04:01pm | Edited: 09/23/2016 04:27pm):
Latest edition: BM and YC now have only ONE factory but 2 Com Towers. May this change brings more interests in team play. Also, I found huge mistakes in country and A-FTA settings. Now fixed. |
Nyvelion (10/08/2016 08:05am):
Nice map, 10/10. Haven't played it, but I do know a lot about having parasitic allies IRL. |
TheGamerASD (07/26/2022 05:50pm):
Untagged because the map actually has only 2 players. Labs don't count as HQs if there are already HQs on the map. Message me if you fix it and I'll retag. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.