Creator: mori3 || First Published: 04/09/2012 || Players: 2 || Size: 21x21
Categories: A-Rank, Standard
Rating: 6.63 in 8 ratings
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Comments:
mori3 (04/09/2012 04:54am | Edited: 04/09/2012 08:35pm):
Had to remake this entire map like 3 times because it kept replacing half the tiles with
ocean. So that's cool. Will continue to edit until it is close to what it was originally.

This has gone through too many redesigns. Gonna just test some stuff on it I guess.
MorganLeah (04/10/2012 01:55am):
What's the reason for putting in the labs?
walkerboh01 (04/10/2012 02:02am):
I think it looks cool. I especially like the "exposed tower with ring of surrounding cities" look -- it's
something I tried in a map or two recently, too.
Mori2 (04/10/2012 02:48am):
Labs are for the sake of labs. Really just there so that people can lab units to mess
with the capture phase, but there's otherwise no reason to capture them. Usually I place
them in Kindle-advantageous areas, since she's not as good as she used to be, but in this
case it really doesn't help her.

Test game going well so far. The flood of units into the tower areas is just visually
cool, but controlling the sides or harassing the center can provide fund advantage. Nice
mix of chokey and open, a lot of that nice 2-3 tile fighting with some wiggle room between
the fronts. Early air should be nice for side harassment but it's not game-breaking.
Okay terrain variety.
walkerboh01 (07/25/2012 04:19pm):
Very solid. 8/10.
Meta Rexy (07/27/2018 03:25am):
One of the worst sprite maps I've seen on this site. Have you seen Shuckle lately?

Looks like a good map to fight on.
rhettorical (07/02/2021 04:22pm):
Not a fan of the labs but otherwise seems reasonable.
evmaster1 (01/21/2023 10:26pm):
Needs shoals on the outside. You don't need to nerf naval.
LegatusKoza (02/10/2025 03:39pm):
Fun map. I like the way it flows. 8/10.
DaysOfPlague (03/18/2025 08:10pm):
Removed from live play because there are some comm tower deny lines (for both players FWIW but p1 has a little bit more
flexibility) that don't quite hold up in async, but can be very strong live.



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