Creator: Shriker || First Published: 04/09/2012 || Players: 4 || Size: 30x20
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| Comments: |
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Shriker (04/09/2012 11:44pm | Edited: 04/10/2012 04:45pm):
Okay people, it's time to jizz your pants, cuz the much anticipated (?) sequel to Scattered Decisions has finally arrived! Step into your boat, sing that Lonely Island song and pick your area of destination, or just take over your starting place right away! (taking that sexy exclusive airport). Statistics of Scattered Decisions 1 showed that 143 games have been played, which I think is great. So thanks guys for enjoying my work! Statistics also showed that if you played as the 3rd or 4th player you'd be a little disadvantaged. SD2 attempts to fix that by having OS and BM wait a turn before they can land their 2nd infantry. My first goal is again to make an 'immigration' map where every game is very different from the last one, where you can take a very different, yet equally valid approach every time you play it. My second goal is making these maps compatible with the real games and inadvertently, finishable. I haven't tested the map yet, so it still needs testing for balance. For this reason I might take the map down at some point and update it. Constructive feedback is very welcome. Now go and win like a boss! Facts: - Land, Sea, Sky battles - 2 More bases than SD1 - More starting options than SD1 - Uncapturable HQs - FoW compatible - FTA-proof (?) - 56 (60) properties - Like SD1, compatible with mapmaker in Advance Wars games (so play with friends offline!) |
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DuelStriker (04/10/2012 12:17am):
The biggest problem here is the fact that the infantry can attack each other on day 1... I suggest having 4 seperate islands on both sides, with each having just one infantry and (obviously) a shoal. As for FTA, it's kind of difficult to fix on an immigration map (and imo is less of a problem than normal on immigration maps anyway). A possible way to fix it would be (assuming yo make the fix mentioned above) placing OS and BM's black boats one space away from the shoal tiles (so they can't load right away, thus reducing FTA somewhat). GE and YC's black boats would then be placed directly on the shoals so they can move. I don't know how much that would help though. |
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Shriker (04/10/2012 12:20am | Edited: 04/10/2012 12:29am):
Thanks for the feedback. They could attack right away, but is that really a good idea when playing with more than one opponent? Your FTA solution is interesting, I'll think about it. |
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DuelStriker (04/10/2012 12:26am):
Well, if they attacked, the infantry that gets attacked would be crippled and take longer to capture stuff because of the lower HP |
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Shriker (04/10/2012 12:30am):
Both would be damaged and have a disadvantage compared to the other two opponents when they decide not to attack each other. If attacking your neighbor right away is indeed a viable strategy then I will change it. |
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walkerboh01 (04/10/2012 02:01am):
It isn't necessarily a good strategy, but it sure does make games stupid if OS and BM decide to attack. There's no reason not to take away the option for them to do that... And DS' suggestion concerning FTA is sound. There are probably also a couple too many bases. I think 2 bases per player is more than enough, which would be 8 bases total instead of the 14 you currently have. |
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Headphone (04/10/2012 02:54am):
This could work as a 2v2 team map... Even with infs being able to attack each other d1. |
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Shriker (04/10/2012 11:47am | Edited: 04/10/2012 02:55pm):
Okay I made it really unlikely that infantry will attack each other in the beginning, changed the FTA counter and changed all the bases so that there are only 2 more than in SD1. What do you guys think now? Also, anything positive to say about the map :D? |
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Headphone (04/10/2012 04:26pm):
I like the concept that each of the black boats get 2 landing zone and each landing zone overlaps with another. |
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walkerboh01 (04/10/2012 09:48pm):
Positive? Bah! This is how we give compliments. If we hated your map, we wouldn't even comment. =p |
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jamesserrano9999 (04/10/2012 10:22pm | Edited: 04/10/2012 10:23pm):
lol @walkerboh01 well my only pure suggestion is the ocean beside the hqs should be replaced by pipeseams.. ports are useless. few chokepoints. |
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Shriker (04/10/2012 11:12pm):
@Walkerboh01 I appreciate the feedback, but it would be nice if you'll also play the map ;). @jamesserrano9999 Thanks for your reply. Not sure how changing those tiles to pipeseams will make a difference. The ports can be used build ships and get them anywhere you want in the center. If more people think it needs more chokepoints I will add them. I guess having my map rated around an 8 is alright. More importantly I hope my map will be played as much as it's predecessor. |
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