











































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
mori3 (04/14/2012 11:18am):
Basically a less cool version of Atlas. |
walkerboh01 (04/15/2012 03:55pm):
Haha yeah, it does look a lot like Atlas. Copters might be able to force 2 AAs, you might want to look into that in testing. |
walkerboh01 (04/25/2012 01:47am):
Amount of forests is probably a little excessive; this map is already pretty good for arties with all the chokes, so you don't want it to be too stalemate-prone. I'm also not too fond of the position of the choke right in front of the HQ, if you could widen that out it'd be good. Just out of curiosity, why did you give PC the inf on the off-base? I realize it doesn't matter too much either way. Overall it's a fine map, but could use a couple tweaks. 7/10. |
Mori2 (04/26/2012 10:29am):
I'll make it less chokey sometime today, I'll have downtime in like 6 hours or so. |
mori3 (04/26/2012 05:44pm):
Map now has a significantly different shape thanks to the open HQ areas. Kinda meh overall, but it's not a terrible map. |
walkerboh01 (05/22/2012 06:03am):
It's not that bad, but I'm afraid fighting will congregate in the center only. There are no wide contested properties, there's a big no man's land right in front of the HQ (which is a strong defensive position), and the neutral bases have direct access to the center. I predict a mess... |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.