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Comments: |
mori4 (04/16/2012 10:15pm):
Time to make weird maps. There's plenty of solid maps on mori3. |
DuelStriker (04/17/2012 01:41am):
YES. More weird maps plz |
walkerboh01 (04/18/2012 02:00am):
Mori's Map Monopoly -- I see it now. |
Mori2 (04/18/2012 08:25am):
It eventually happens in almost any game I've played with a map maker, it just takes me a while to get used to a new engine and style of gameplay each time. I just love contributing to these kinds of communities, as well as being able to design maps on the fly for as many types of games as possible. |
walkerboh01 (04/25/2012 01:51am):
Well you do a great job, so I for one welcome you to make as many maps as you want. =) One thing I like about this map is the position of the neutral base. Even though it's kind of far back, it's evenly split between the two preowned bases distance-wise, and still presents a useful option for routes for vehicles. One complaint I have is that the properties are distributed so that it will take a while to get funding, which lengthens the capture phase. I think you also have a little overkill on the heavy terrain (mountains and rivers mostly), which makes stalemates more likely. 7/10 here. |
mori4 (04/25/2012 02:16am | Edited: 04/28/2012 11:34am):
I'll edit it to be a bit more interesting in two days, when GuitarGuy is booted for inactivity. Two mountains removed, a lot of the forests that blocked supply lines removed. |
mori4 (05/07/2012 02:39am):
Forests reduced, river path added for AA tracking. |
walkerboh01 (05/22/2012 06:08am):
This seems like a pretty damn solid map. For the record though, I don't think the heavily- terrained center works as well in larger maps. On a map like Atlas it works because the supply times are relatively short, meaning it's necessary to disrupt the movement of units to pace reinforcements properly. On a map like this, it takes longer for units to get into useful positioning, and so the forests just make it harder to shift units into a place where an attack can be made. Essentially it slows down games and makes the odds of a successful attack lower. So long story short I would make it so that mobility through the center is a little easier, either by shifting the forests slightly outward or by reducing the number of mountains. However, I think this map is probably an 8/10 with those changes made, so the rating has been upped. |
mori4 (05/25/2012 04:37am):
Edited stuff. |
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