Creator: blozzee2 || First Published: 04/17/2012 || Players: 4 || Size: 28x24




































































































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Comments: |
DuelStriker (04/17/2012 12:41pm):
I see that the bases in the pipes are for piperunners, but the enemy team can probably artillery lock the piperunner bases before there's even enough funds to build any. |
blozzee (04/17/2012 12:52pm | Edited: 04/17/2012 12:59pm):
The artillery lock wont work against Javier at least :D Well, that thing is design for end game anyway especially during final push to the front. |
Headphone (04/17/2012 02:50pm):
There might be some balance issues concerning who can build the first copter, since copters can keep other copters back and the long route the AA response would have to take. |
blozzee (04/17/2012 03:24pm | Edited: 04/17/2012 03:28pm):
yea maybe I need to play test and see how the unbalance theory work..probably would edit 1 airport each if it's still imbalance >_> |
walkerboh01 (04/18/2012 02:09am):
*stamps with "Official Stamp of Approval"* |
Mr--Clean (05/15/2012 07:47pm):
first map I have seen actually make an interesting use of ghost units |
Headphone (05/16/2012 04:06am):
really? you need to check out more maps... |
Mr--Clean (05/16/2012 01:12pm):
Maybe I do but for the most part all I ever see is ghost units on airports just to create a repairless city |
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