Creator: wesai || First Published: 05/06/2012 || Players: 2 || Size: 24x16
Categories: B-Rank, Standard
Rating: 8.50 in 4 ratings
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Comments:
DuelStriker (05/06/2012 03:12pm):
Definitely could use some more cities, but it's looking good
hetchel (05/06/2012 04:10pm):
Or with high funds maybe?
wesai (05/07/2012 02:39am):
Just added 2 more cities for each side.
walkerboh01 (05/07/2012 04:21am):
I think the map is probably a little too big as it's set up, especially since you only have 2 bases.
You can either move the bases a few spaces nearer to the center, or add a third base (probably
should be neutral) near the HQs. I think the extra base is the better option, and then you should
add another 1-2 cities again.

Overall, this is leaps and bounds better than your 1st map. The main thing you should improve
on is adding more open spaces near the center. If a map is very choky near the center, then it's
likely to stalemate, or just take forever to finish. You should add another bridge across the river,
and maybe remove the sea tiles near the airport. You might also think about doing something
other than sea tiles in the very center.

Good job though! If you keep improving at this rate, you'll be a mapmaking pro in no time. =)
wesai (05/07/2012 06:59am):
Thanks for the feedback! I added one neutral base near each HQ and 2 extra neutral cities
for each side. I revamped a little the middle, It's less choky now. I decreased the river side,
moved the bridges so units have more room to maneuver.

I was gonna add a neutral base but when I published this map I forgot to, so thanks for
remembering me!
CO_Raven (05/07/2012 12:26pm):
Not bad at all. I think that the middle looks a bit open, though. If you could dot some more terrain
around there to break symmetry between the armies more, that'd be good. The middle feels like a
rock paper scissors between tanks, copters, and AAs. just a couple forests or mountains or
something would change that up a lot, even moving a couple cities in closer to make it more
contested.
wesai (05/07/2012 03:55pm):
^ Thanks, yeah I reduced the amount of open space while still avoiding choky areas in the
middle. Units will now slow down when they go through all these forests and think twice before
putting any ground unit over 0 defense shoals.
CO_Raven (05/07/2012 04:39pm):
Awesome. Looks more asthetically pleasing too now. Good to weaken copters a little and make
arties more viable in the center play.
walkerboh01 (05/10/2012 06:52am | Edited: 06/25/2012 01:40pm):
Move the neutral bases about 2-3 spaces back towards the preowned bases -- currently their
capture can be disrupted by an early recon. Otherwise I don't see any obvious flaws.

7/10



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