Creator: head phone || First Published: 05/07/2012 || Players: 2 || Size: 22x16
Categories: B-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
walkerboh01 (05/08/2012 05:41pm):
Pretty cool, but why'd you leave the pipe seam closed? It's a one front battle until then, and I
don't see why either player would bother breaking theirs.
Headphone (05/08/2012 09:32pm):
you don't think it would be worth it to bust a pipe for a comtower and 1000 funds?
Mori2 (05/09/2012 01:19am):
Pipe seam, river, open front. Solid design. If the pipe seams are opened, the towers become
less interesting in my opinion. Right now, I see artillery and copter harassment options on that
tower capture that could be more complex than simply leaving it as two more fronts. However,
neither design is really bad, both would likely work well.
head phone (05/09/2012 01:54am):
Made some adjustments. There are some more viable tactics, and I think I encouraged breaking
the seam more, with out breaking the concept of the map.
Mori2 (05/09/2012 02:23pm):
Copter flanking is less powerful but still useful, infantry/air path through pipe...hmm.

This may be one of my favorite new maps. Will need to test at some point when I'm not so busy,
because it definitely deserves it. This looks very, very good.



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