Creator: valof133 || First Published: 05/20/2012 || Players: 4 || Size: 37x40
Categories: None
Rating: 8.00 in 5 ratings
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Comments:
valof133 (05/20/2012 04:23pm | Edited: 05/22/2012 11:40pm):
Pac Man time!

The number of properties available for capture equal the original Pac Man number of "dots"
(exception: placement of bases and HQs). It is impossible to have them all equally spaced
as in the initial Pac Man map with a 40 x 40 AWBW map, but it is a near perfect
approximation.

Comm towers located where power orbs existed (except in middle ghost base). OS and BM
are farther away from the advantages of the central ghost base, but they have the greater
number of properties available within their proximity.

FTA also considered and accounted for. Recommend use of the labs for an interesting
strategic battle.
Nyvelion (05/20/2012 05:52pm):
Neat! I like your style.
I think the only pac-man map I've seen before was years ago when it was 4 on 1, where the
4 were mechs in the middle, the 1 was YC infantry who had to hide in FOW as long as
possible. Can't find it though... : (
valof133 (05/21/2012 10:35am | Edited: 05/21/2012 10:35am):
Thanks Nyvelion! That's what AWBW was missing here, a damn good large accurate Pac Man
map- problem solved haha.
valof133 (05/31/2012 06:47pm | Edited: 06/01/2012 10:18am):
By the way, don't forget to keep in mind the piperunner capability of the top two players
while considering unit bans (or as lab units) or CO bans if desired.
valof133 (06/22/2012 12:03am):
Upon testing this map, I plan to make a small adjustment - add more bases, when I am able
to after current games on this map are completed. I rejected this suggestion brought to my
attention earlier, now I feel that he was correct because due to the amount of properties, at a
certain point, we end up not being able to produce units fast enough to spend the full amount
if income generated!
Another way to compensate for this is to reduce the amount of income per property in the
game (such as 500 instead of 1000 from each property).
zaykho (06/23/2012 07:11am):
I really suggest to make a test on this map with team battle.

OS & GE
vs
BM & YC

It's great because turn order are equal:
A B A B
OS-BM-GE-YC

Plus, the design of this map is not good for FFA, because top team will always have advantage.
Left vs Right will be more balanced.
zaykho (06/23/2012 07:16am):
Last thing.

Maybe you can try to add 2 new teams in the center.

We will have a top, middle and bottom fights.

Middle will fight for the center, top for top, and bottom for bottom.

With this setting you can make either FFA or Team Battle, because middle team will have
advantage to be near of the center, but they will have some pressure from top and bottom
team too.
valof133 (10/16/2013 01:06am):
I'm still considering aditional team adjustments on this map, I appreciate all the input. At the
moment, I still like this map with just 4 players.
pen (12/17/2013 01:15am):
(Another) Cool map, I haven't seen you around here for a while :)



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