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Comments: |
mori5 (05/26/2012 06:36am):
Subject to change. |
walkerboh01 (05/26/2012 04:27pm):
This map is brilliant. |
Mori2 (05/27/2012 12:58am | Edited: 05/27/2012 04:14am):
Might switch the HQs for labs to avoid mass-damage CO repair harassment. Not sure how big of an issue that would be, left them as HQs for now. Seems like it could potentially be game breaking, but I don't know. Meh. Changed for now, rather not risk it. |
Headphone (05/27/2012 11:20pm):
since when do HQs heal sea units? |
MorganLeah (05/28/2012 12:27am):
What Headphone said. |
Mori2 (05/28/2012 12:27am | Edited: 06/04/2012 04:59am):
lol Itsk I'm dumb sometimes. I'll try to get some test games in tomorrow. This map plays exactly as well as I had hoped. Very fun. All that cool potential interplay with the artillery/bboat/city/tower dealie. Giving it a preliminary 9. It's either a 9 or a 10, I welcome arguments for either one. |
CoolJets (07/24/2012 12:37am):
Still not sure what the point of the black boat on the HQ is for. If you had a damaged unit, why not just place it on a nearby city for faster healing? |
Mori2 (07/29/2012 12:52pm):
Functions as a meatshield, delays capture of HQ. Makes HQ defense easier in close games. Allows repair of a unit during a turn as opposed to repair at the start of your next turn. In many cases, putting non-movable units on vital properties is used to stop the opponent from rushing and capturing or harassing it (Sami APC+Inf into early HQ capture, for example), and while that's not necessarily a problem here, it doesn't hurt. In short, the HQ Black Boat allows you to play a more aggressive game on the opponent's HQ front than if it was not there. It doesn't have a huge impact, but it's not there pointlessly. |
Mori2 (04/24/2013 12:55pm):
I like how his account (mori5) has hands down some of the best and some of the worst maps I've ever made. Weird how that works. |
ShiningForce4 (11/28/2023 03:48am):
Hq rush |
ShiningForce4 (11/28/2023 03:49am):
Head phone sea units prevent an early cap especially in fog |
Mangs (12/02/2023 08:42am):
Great map! |
BoshAbout (01/11/2024 05:55pm):
I personally love this map |
SIMΩMEGA (02/17/2024 08:53pm):
ShiningForce4 (11/28/2023 08:48am): Hq rush Wdym? (Im a noobszh btwserdzsz.) |
SIMΩMEGA (02/17/2024 08:55pm):
Also, why does this map have an average of 5.88. 💀 |
SIMΩMEGA (02/25/2024 11:47am):
I like to play on chokey maps, so this gets a + from me, alshoerdzszhvhsdzszh its feelsh pretty simplerdzszh to playsz onrerdzsz, so for now ill give it a temporary ratingszh of 8/10 as a casual, but the simpleness might also be its downside, at least until you destroy the bboats, which for now seems to pretty slow and late into the gamesh i thinkszdzsz. |
MinTaxer (03/14/2024 08:01pm):
Equal income is 21k. Factory first always. |
jobriq (03/28/2024 02:44pm):
I hate this map which means it's good |
Rutherford Gaming (05/28/2024 02:38am | Edited: 05/28/2024 02:38am):
right now the win rate is exactly 771 - 771, making it possibly the most balanced map in the game. |
Super5125 (07/25/2024 02:40pm):
now it is at 1330 p1 wins to 1331 p2 wins and 59 draws, impressive that it still has essentially equal win rates after 2661 non drawn games |
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