Creator: DrainDemios || First Published: 12/03/2005 || Players: 4 || Size: 30x20
Categories: None
Rating: 7.73 in 11 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
DrainDemios (12/03/2005 02:38pm | Edited: 12/03/2005 02:42pm):
Teams, obviously. Unlike the air support map which inspired me, the navy does not get
infantry. It is up to the land team to protect their cities and stuff.
Neutral ports are for defense.
Also, ban Grit if you know what's good for ya.
golden_cow2 (12/03/2005 03:29pm):
The ports can't be taken... was that on purpose?
DrainDemios (12/03/2005 04:38pm):
Yes.
StrudelNinja (12/21/2005 03:27pm):
How does one win this map?
PAChen (12/21/2005 03:30pm):
You can walk up two connected shores I presume.
Nahbien (12/26/2005 06:53pm):
Nice map, although more funding/a 2nd port on each side for the sea player would be nice. 8/10
pressaltf4 (12/30/2005 08:19pm):
Mountains are needed... And the clumping is very ugly...
DrainDemios (02/09/2006 02:28pm):
New version, more funding for the supporters and special ports in the middle. In theory they
should repair and supply friendly units, but can't build anything. (involves the glitch
when "neutral" units disappear at the beginning of game)
jhuni (08/14/2006 08:51pm):
Nice map but i dont see how it fits the criteria of "Fun fair and playable maps on AWBW"
because its not "fun" to only have naval units when ur playing.
twistedsaint08 (06/15/2009 04:54pm):
StrudelNinja (12/21/2005 03:27pm):
How does one win this map?

I guess you produce units, battle your way to the enemy HQ and capture it....I could be
wrong...Maybe by route.....nah, that has to be impossible, I'm being sarcastic as an FYI



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.