Creator: the FANG || First Published: 07/05/2012 || Players: 4 || Size: 32x32
| Categories: C-Rank, Heavy Naval, Standard, Team Play | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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the FANG (07/05/2012 01:23pm):
I think it's better to change the Fund per turn when playing. Each player can have 21 structures in average. |
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Fatman (07/05/2012 01:27pm):
Why are there mechs that can cap the HQs? A bit of an odd map. |
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the FANG (07/08/2012 02:50am):
This can change this 4P map to a 2P map if it isn't set a team game. You can show more opinion to improve this map. Also, you can rate it now. |
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Meta Rexy (07/09/2012 01:56am):
I don't understand the purpose of turning the 4p map into a 2p map without teams. Honestly it kinda baffles me. What are the other two people supposed to do if they want to play in an FFA style game? |
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the FANG (07/09/2012 01:15pm | Edited: 07/09/2012 01:30pm):
Because when I'm playing AWII on mobile phone, it's hard to have a 4P game. But if there are 4 players, it's impossible for me to design a suitable 4P map. So I create such maps that can be played by either 4P or 2P. This setting won't influent a normal game much. The only difference is that no matter which part is captured,the country has 2 HQs will lost first. Players can call on anyone to help them to start a 2P game if they want to have a game only with each other and I needn't to make a new map. I can help them if they send a message to me. If this setting is annoying, I will remove that. I think it's unnecessary to do so. |
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pen (07/31/2012 11:42pm):
shoal mistake on eastern empty silo island. |
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