Creator: the FANG || First Published: 07/05/2012 || Players: 4 || Size: 32x32
Categories: C-Rank, Heavy Naval, Standard, Team Play
Rating: 8.00 in 3 ratings
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Comments:
the FANG (07/05/2012 01:23pm):
I think it's better to change the Fund per turn when playing. Each player can have 21 structures in average.
Fatman (07/05/2012 01:27pm):
Why are there mechs that can cap the HQs? A bit of an odd map.
the FANG (07/08/2012 02:50am):
This can change this 4P map to a 2P map if it isn't set a team game.

You can show more opinion to improve this map. Also, you can rate it now.
Meta Rexy (07/09/2012 01:56am):
I don't understand the purpose of turning the 4p map into a 2p map without teams.
Honestly it kinda baffles me. What are the other two people supposed to do if they want to
play in an FFA style game?
the FANG (07/09/2012 01:15pm | Edited: 07/09/2012 01:30pm):
Because when I'm playing AWII on mobile phone, it's hard to have a 4P game. But if there are 4 players,
it's impossible for me to design a suitable 4P map. So I create such maps that can be played by either 4P or
2P.
This setting won't influent a normal game much. The only difference is that no matter which part is captured,the
country has 2 HQs will lost first. Players can call on anyone to help them to start a 2P game if they
want to have a game only with each other and I needn't to make a new map. I can help them if they send a
message to me.

If this setting is annoying, I will remove that. I think it's unnecessary to do so.
pen (07/31/2012 11:42pm):
shoal mistake on eastern empty silo island.



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