Creator: EF-2000 Typhoon || First Published: 07/07/2012 || Players: 2 || Size: 40x30
Categories: None
Rating: 0 in 0 ratings
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Comments:
Meta Rexy (07/09/2012 02:00am):
I feel like Sami, Grit and Jake ruin this map.
Also it's quite a chokepoint filled map.
9 Bases is a bit excessive for a map with 4 tiles for vehicles to cross.
pen (07/09/2012 01:06pm):
I really like everything about it, except that there are far too many bases.
valof133 (07/09/2012 03:48pm):
There's something about this map I Really like, a lot more than your last similar attempt with
the sea. I think this is actually workable, and an interesting concept. It will take some time to
break through the barriers, even with indirect units (which are a MUST to be able to come to
a victory within a reasonable time). And the terrain headache to bring the indirects to
locations to be effective in this manner add to the overall struggle and strategy.
I don't think there are too many bases here, I think the issue is who uses these bases and/or
locations of the bases in the most efficient way.
EF-2000 Typhoon (07/09/2012 08:20pm | Edited: 07/10/2012 10:44am):
Thanks for the comments. Also for the bases I felt like if I didn't add enough bases you
won't have enough production facilities to hold your half of the land whilst you try to
barrage your way to the enemy HQ.

My intention was that you'll be on the defensive on the forest areas whilst on the
offensive near the plains because of a lack of defensive terrain.
EDIT:

This map will only work if Grit, Hachi and Jake are banned since it'll allow the arties to
snipe the infantry as Jake when SCOP'd and the other artillery as Grit and Hachi during
COP/SCOP. Other CO's from the broken 5 still apply for obvious reasons.
Nyvelion (08/15/2012 12:09pm):
Add more bases. Never too many bases.



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