Creator: el_B || First Published: 12/04/2005 || Players: 4 || Size: 23x23
Categories: None
Rating: 7.86 in 14 ratings
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Comments:
el_B (12/04/2005 09:30am | Edited: 12/04/2005 10:18am):
This map is meant to be played in two teams. Obviously OS & YC vs. BM & GE. The basic
idea is that OS and BM are fighting each other on land, whereas GE and YC support them
with naval units (Read: Battleships). However, they also may fight each other for sea
supremacy. The naval's HQ is also quite vulnerable (In recommend playing this with HQ-
Capturing), thus offering a way to get rid of the enemy's ships. The neutral ports are just
there for defense.
This map can be played with FoW or without, just watch out, as Battleships probably will
turn out deadly in FoW (This goes for both teams though).
I'm not quite sure about the balancing, so if you find some balancing issues, feel free to
comment. (Banning Hachi and Sensei is recommended as well)
Nahbien (12/05/2005 11:53am):
Looks pretty good.
Shadow Star (12/05/2005 05:42pm):
there are two neutral bases on teh OS/YC side. know it isn't a big thing because of the
mountains. but it's easier to defend. and the first turn advantage allows OS to build up a
better offense to claim the second base. then OS would have 4 while BM would have 3
switch the sides so that OS and YC are on top while GE and BM are on the bottom.
but a nice map overall.
8/10
matiascoloma (12/15/2005 02:21pm):
good work in this map but there is first-turn advantage...

8/10
golden_cow2 (12/24/2005 12:09pm):
You DO realize you can't capture those ports, right?
Syzygy (12/24/2005 12:26pm):
That's what he meant when he said "The neutral ports are just
there for defense. "
FEfan88 (01/06/2006 07:19am):
This is one cool looking map. Keep up the good work.
Nyvelion (04/04/2014 04:04pm):
Except for the stupid out of place ports.
Nyvelion (04/04/2014 08:15pm):
I can't believe in 2006 some people thought those were a good idea. They just look
stupid. I am so glad that didn't catch on.



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