Creator: Airbo || First Published: 08/01/2012 || Players: 2 || Size: 25x25
Categories: B-Rank, Heavy Naval, Standard
Rating: 7.00 in 3 ratings
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Comments:
ChurKirby (12/07/2012 09:49pm):
So, do tell... what is the Chinese fire drill?
XxXNinjinXxX (10/25/2015 09:36am):
Sounds like a sex position.
_Corsair_ (02/20/2019 04:06am):
7/10. I just played on this map. I like the rotational symmetry and the logistics of balancing HQ defense and HQ
attack. However once players can afford battleships, they become extremely effective at defense and kind of
shut down the battlefield. The narrow sea passages are difficult to attack through, and this leads to slow
playing while you try to gain a funds advantage and then leverage that into a massive rocket suicide run
against battleships, or a sub/battleship/cruiser run through one of the narrow side channels. It would be better
with wider side channels, or if enemy ports weren't so far away. The comm towers are a nice idea but in
practice I found it was easy for each player to defend "their" tower.
Cuddly (08/24/2021 10:37pm):
imo the islands the players are on should connect to the mainland with shoals or at least cut off by a river if you want lander
gameplay. Also like Corsair said, once you can get battleships, the game just becomes who gets their battleship first and
protected in the flanks, and honestly, there is a reason why ground units are the only good units gameplay wise.



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