Creator: DoctorSpacebar || First Published: 08/12/2012 || Players: 2 || Size: 40x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
DoctorSpacebar (08/12/2012 03:01pm | Edited: 08/12/2012 03:13pm):
Simple "The cavalry is on its way" map, 5 Megatanks, 3 A-Airs, 2 Carriers, and 2 Rockets,
plus five
Infs in APCs should be able to decimate BM. BM's job is to try and crush OS before that
happens. Made in the spirit of "Two-Week Test" from Black Hole Rising, complete with
Battleship, but instead of a turn limit, OS has... the Cavalry.

Possible problems:
-Can the OS "Cavalry" possibly be killed without BM completely ignoring the HQ-side
troops? If so, OS may not have a chance...
-Does it give BM too much time (so the Cavalry is always TOO LATE (MUAHAHAHAHAHA)) or too
little time (so the
Cavalry always beats them to the punch)?
-Does the Blue Moon Battleship hurt balance at all?
-Carriers bad?
-Is the Com Tower worth bothering with? Should it be changed to OS (to give the base a
fighting chance and up the power of the Cavalry), or left as is?
-Aren't the closed off Silos just hilarious?
-The Airport... good? bad? ugly?
-Do COs like Max, Jess, or Adder (especially Adder) make the cavalry too effective because
of movement bonuses? (Darn Sidewinder...) Similarly, would Olaf and Von Bolt be too good
at slowing targets (either by snow or by Stun)? (Come to think of it, Sturm and Von Bolt
have those heavy-damage area attacks... may need to ban them to keep the Cavalry safe!
Hawke and Drake could pose a problem for a similar reason... however, Andy can counter
them with Hyper Repair, or alternatively, an opponent Hawke can just do the same thing.)



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