| Categories: B-Rank, Standard, Teleport Tile | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Mori2 (08/19/2012 12:50pm):
Claim to not want to make AWBW maps anymore. Keep making maps. Yeah I don't know. |
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DuelStriker (08/19/2012 01:24pm):
This is pretty cool. Not sure I really like the terrain around the center that much, but this is pretty great regardless. |
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Mori2 (08/19/2012 01:43pm):
Terrain leading to the center is heavy, and in the center is light, to stop the advantage that the first recon/tank could have in the area otherwise, harassing and possibly forcing builds early on the opponent. I do that a lot when it's a two base map that's heavy on tanks, and by the time copters start hitting the field en masse, the first vehicle center will be a non-issue. I tend to model these kinds of maps' terrain after nb4DS terrain. And yeah, I don't mind this. It'll be fun to play on, but it's probably one of the weaker maps on this account overall. Good for fun matches, not so much for competitive. |
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Headphone (08/20/2012 12:17am):
Good for fun matches, not so much for competitive. Good way to go about things. |
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Mori2 (08/20/2012 10:43am):
The problem is that I'm only really good at making competitive maps, haha. |
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Headphone (08/20/2012 06:37pm):
One way to make good noncompetitive maps is to dumb yourself down, and think of ridiculous gimmicks. |
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