Creator: neotelesocio || First Published: 08/24/2012 || Players: 2 || Size: 22x16























Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Nyvelion (08/24/2012 01:51pm):
OS takes the middle base and wins from there. Maybe just make that a city rather than a game changing when-OS-gets-this-base-they-win button. |
Rockoe10 (08/24/2012 08:43pm):
Non symmetrical maps are hard to balance. I like the creativity, but in its current state, it is far too unbalanced to play. I'll rate it a 5/10...for now |
neotelesocio (08/26/2012 03:07pm):
Okay, changed the middle base to a city...now to find anyone to play against so it's easier to see the imbalance. First map I've ever made, tbh. |
blanci1 (03/29/2014 04:06am | Edited: 03/29/2014 04:11am):
Map greatly favours red OS for 2 reasons. 1. He gets first turn advantage ...He gets 2 infantry While blue has zero. This has easy solution... mapmaker must give blue one infantry at start Or if mapmaker absent then red must "delete" one of his infantry that he buys on day one (Click unit to see options) 2. Also red gets to the central buildings particularly the com tower much earlier than blue. Mapmaker can slow red with mountain, or cut out mountain for blue. Without mapmaker, this will need some imaginative balancing. For example blue could be allowed to use stronger COs for example :the brokens Kenbei, Grit, Hachi, Sensei or Colin. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.