Creator: mori9 || First Published: 09/05/2012 || Players: 2 || Size: 18x20
Categories: B-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
Headphone (09/05/2012 02:03pm):
hqs must weigh a lot
Mori2 (09/05/2012 04:30pm):
Found em. Also, tower mechanic should be good for competitive without being too gimmicky.
Nyvelion (09/06/2012 12:10pm):
Interesting... I like the idea with the Black Boats.
Who knows if will be beneficial to delete your BB to capture the tower yourself or leave
it to delay the opponent while attacking theirs...
Mori2 (09/06/2012 02:21pm | Edited: 09/06/2012 02:22pm):
Yeah, I'm hoping to include more interesting concepts like these in competitive maps.
Usually, maps with this kind of thing are boring and straightforward, and don't really
change anything significant. I'm hoping that with something as specific as a bboat
forward tower, it will make both players make interesting choices without making the map
feel like it a) has a tacked on gimmick, or b) entirely revolves around a gimmick. I'd
like to think there's a nice middle ground that can be reached, somewhere between
straightforward competitive and interesting new concepts without breaking what's great
about either one.

On this map, for example, the city/bboat can be used to repair 3 health a turn (or 4 if
you're Rachel), which is actually fairly valuable. Of course, you can't really ignore
the value of a tower either. I think it'll work pretty well.



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