Creator: mori9 || First Published: 09/05/2012 || Players: 2 || Size: 18x20



















































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Headphone (09/05/2012 02:03pm):
hqs must weigh a lot |
Mori2 (09/05/2012 04:30pm):
Found em. Also, tower mechanic should be good for competitive without being too gimmicky. |
Nyvelion (09/06/2012 12:10pm):
Interesting... I like the idea with the Black Boats. Who knows if will be beneficial to delete your BB to capture the tower yourself or leave it to delay the opponent while attacking theirs... |
Mori2 (09/06/2012 02:21pm | Edited: 09/06/2012 02:22pm):
Yeah, I'm hoping to include more interesting concepts like these in competitive maps. Usually, maps with this kind of thing are boring and straightforward, and don't really change anything significant. I'm hoping that with something as specific as a bboat forward tower, it will make both players make interesting choices without making the map feel like it a) has a tacked on gimmick, or b) entirely revolves around a gimmick. I'd like to think there's a nice middle ground that can be reached, somewhere between straightforward competitive and interesting new concepts without breaking what's great about either one. On this map, for example, the city/bboat can be used to repair 3 health a turn (or 4 if you're Rachel), which is actually fairly valuable. Of course, you can't really ignore the value of a tower either. I think it'll work pretty well. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.