Creator: Ignorance || First Published: 09/10/2012 || Players: 4 || Size: 40x30
Categories: C-Rank, Standard, Team Play
Rating: 7.21 in 14 ratings
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Comments:
Ignorance (09/10/2012 02:36pm | Edited: 09/10/2012 02:50pm):
This is my first map, so any comments will be helpful.

Team game of course, ban the normal five and maybe Jake and Koal.

Also, not too sure, but I guess it could be a good game in fog too, maybe too many chokes
for it though.
Rockoe10 (09/10/2012 02:56pm):
Interesting map, its hard to say what i like or don't like....hmmm Let me think.
I feel like there is too much plain and a clumping of mountains. I feel Lash would love the
center conflict and take hold pretty easily.

Perhaps if you shortened the map a tad to remove some of the masses of green and spread
the terrain out more (Not to say you can't have clumps here and there).

I have also learned that having the Com Towers TOO close to the fray can be bad. Try
moving them back to their intended nations by about 4 to 8 spaces to prevent early captures
from the rival nations and a quick win.

Other than those major things I think you have a pretty solid base for a good map. Until a
revision is made I'll give it a 5/10
Ignorance (09/10/2012 03:44pm):
Thanks for the comment really helped me, I have changed it a bit, trying to space it out
and made a few more roads.

Also opened the sea up for naval support along the edges, also moved the coms back more,
as ya said. Hope it's better in terms of terrain now.
Ignorance (09/10/2012 03:47pm | Edited: 09/10/2012 03:47pm):
Oops, double post. Sorry.
MorganLeah2 (09/10/2012 04:12pm):
So the way things are set up now, you have some FTA/STA issues with the teams. The turn
order now is ABABAB, and you've compensated for that by giving the B team an infantry
each. The problem is that CI and TG are effectively going first, since they only have one
base.
The easiest way to fix these issues is to adjust the team order, and take away all the
starting infantry. I can't remember what the ideal 3v3 order for that is, it's either
ABBBAA or ABBABA.
Ignorance (09/10/2012 04:22pm):
Okay, I made it so TG basically goes first over PC and RF goes first over CI and BM and OS
are pretty much even since I let BM keep his troop, but moved it back.

So now it's ABABBA, and it should be fair, middle it's even, top it's B that goes first
and bottom it's A that goes first. Thanks for pointing that out though.
amigo123 (09/10/2012 06:47pm):
Terrible map...
Ignorance (09/10/2012 06:56pm):
Well, could use more than that you know. Not very helpful for either of us. :l
Rockoe10 (09/11/2012 01:20am | Edited: 09/11/2012 01:39am):
Don't listen to Amigo, hes a troll'er. I've heard what hes had to say around the community
and its not constructive (and don't use his map designs for examples.... they're bad).

On a more constructive note, your changes look great. Much more fair and balanced.
Cosmetically it could be a bit better (it looks kinda strange :/ ) BUT what do i know, looks are a
personal preference and the map looks playable which is all that really matters in the end.

I'm changing my rating from a 5/10 to a 7/10

Keep up the good work!

EDIT:
I also just noticed that you and I are in a game together "H08". Good luck! :p
systericon (09/11/2012 05:30pm):
i like the style of your map
and would love to play on it
8/10 btw
Xmo5 (01/14/2013 08:50pm):
The center seems a bit empty and a little too chokey I think. Maybe replace a few mountains with cities or something and
add a few roads to break up the plains to the right and left of the pipes. Long supply chains aren't bad, but I'm
personally not a fan of them so I would have you move the bases closer, but that's really up to you. As long as there
are enough properties for one team to be able to gain an advantage by owning the central ground, there won't be a
problem. I just don't like long supply chains because sometimes the extra funds/power from owning the center don't
balance out with having to travel so far away once you've beaten your opponent back. It can make the match get overly
long and boring. Conversely, too many cities in the center make Sami, Lash, and Kindle very dangerous, so always be
careful of that too.
Ignorance (04/03/2013 09:19pm):
Erm, I edited it for fun, not too sure how the game will progress now, but enjoy.

Main edits are that I added airports, more ports and I've moved the bases forward, as well
as giving OS and BM an extra base.
amigo1234 (04/07/2013 12:11pm):
GMFFAFWTSFBFF(FUNFAIR) 1/10
Xmo5 (04/14/2013 02:59pm):
Personally I think this works out a lot nicer in terms of aesthetics and gameplay. Only thing I
would say is that TG, CI, PC, and RF might need more funding if they are going to keep up
with air and land units, plus potential naval skirmishes. It wouldn't be too crowded to add a
few cities in any of the corner areas particularly: top left/bottom right corners, just
north/south of the HQs, respectively, or TR,BL corners near the pipes. Your call though, just
some thoughts. Nice improvements though!
Ignorance (04/14/2013 03:24pm):
Thanks for the feedback, I'll add those cities.

Totally forgot about more funds due to the airports. xD
Bamboozle (12/28/2013 11:32pm):
Just from first impressions it looks fantastic. I really like the fronts and the way you spread the terrain.
Airwalker (07/24/2016 06:35pm | Edited: 02/03/2018 06:44pm):
Theres a problem with symmetry for the factory at the very top middle of the map for Pink Cosmos with
the terrain surrounding it



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