Creator: Rockoe10 || First Published: 09/13/2012 || Players: 4 || Size: 30x20
Categories: None
Rating: 8.75 in 4 ratings
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Comments:
Rockoe10 (09/13/2012 08:57pm | Edited: 09/14/2012 03:20pm):
Its another World Map. I love the idea of playing a game on the actual globe, but it always
takes so long for games to be completed. Luckily i came across this treasure,
http://awbw.amarriner.com/prevmaps.php?maps_id=42206.
Unfortunately the designer has yet to improve on its design after much talk about its faults,
mainly America being too secluded and therefore has a strong advantage. So I took it upon
myself to make those much needed changes so that I, and whomever else would like too,
can play on this wonderful map designed by the_abominator.

Critiques:
---------------------------------------
-Added a land bridge at the North to connect America to Europe
-Additional neutral cities to raise funds
-"Snow" in Greenland for cosmetic purposes
-Moved England's Naval Port to make land bridge
-Roads in North America. Mainly cosmetic
-Gave an Air Port to South America. With the land bridge, it was no longer fair to not give GS
an air port

I hope these changes prove to be FUN FAIR :P
Ignorance (09/14/2012 07:52am):
Well, it looks about the same in terms of cosmetics, but the land bridge between NA and
Europe is good.

However, you could give TG a port at the start, so if he got to SA, America wouldn't have
such a easy time with only Europe who's tied up with 2 other enemies? Since Aus will be
taken by Asia pretty early on, it would be better in my opinion.

I'd give it a 6-8 outta ten, but I'll give 7/10 just because it's a map of the world.
Rockoe10 (09/14/2012 03:30pm):
@Ignorance,
Hmmm, its a thought, but I fear that it would hurt GS. As it stands, GS lacks a quick second
base (with its second one being far south of their HQ) giving time for the other Nations to
build their military. Second, most of the other nations cities, though contested, are easily
accessible. GS must travel a distance before making the funds necessary for heated battle.
TG has a port and airport both accessible within a turn or 2. I think this gives TG an easy
chance to transport to South America for a third base (if GS doesn't get there first, which
should be the prime focus of GS).

I'm not sure giving TG 2 extra turns of income with a free port is such a good idea. I'm open
to the idea if others can provide a concrete reason why I should make the change, or if there
is another change that should be made please explain.

The more people that have input, good or bad, the better I can make this map. Please keep
the ideas flowing :D
Rockoe10 (09/14/2012 07:53pm):
CHANGES:
------------------------------------
-Moved the neutral base in Asia from Southwest of Jade's HQ to North of Jade's HQ. This
should open the map up a bit more and give Europe breathing room.
Rockoe10 (09/14/2012 07:53pm | Edited: 09/14/2012 07:54pm):
Double posts.....
red100 (09/27/2012 01:50pm):
Red is at the clear disadvantage, being in the middle. Black has the best area as it is basically
separated from everybody else.
Rockoe10 (03/30/2018 09:57am):
Turned HQs into Labs. Id recommend using Lab units



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