Creator: blozzee2 || First Published: 10/02/2012 || Players: 4 || Size: 19x24
| Categories: B-Rank, Standard, Team Play, Teleport Tile | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Nyvelion (10/02/2012 11:26am):
Myu? Is that pronounced Me-ooh, or My-ooh? Or Me-you? Or My-you? Muh-you? Mer-ooh? Moo? Mroo? Bloo? May-ooh? May-oh? I must know. I can keep guessing if none of those are correct. |
|
blozzee (10/02/2012 11:33am):
Myhhnnggg |
|
pch010208 (11/18/2012 12:25am):
快 |
|
pch010208 (11/18/2012 12:26am):
F比ast |
|
mirddes (11/22/2013 09:00pm):
too easy to get HQ capture |
|
the FANG (06/08/2018 12:57pm):
Interesting. On this map, GE can decide with shoal for landing. The opponent can block the other one. |
|
Azarel (05/23/2024 11:20am):
Maybe this is what the FANG meant with the previous comment already: I'm seeing an issue with this map, on team B (BM + GE) BM can attack first to free up space, then GE can use transport to unload. However, for team A that isn't possible because the Consecutive turn order is YC -> OS, so if OS clears some units then BM and GE get to move before YC and can plug any gap. Therefore I think that OS and YC should have all their properties swapped. |
|
LavaElias (06/03/2025 11:23am):
Pussy |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites