Creator: mori11 || First Published: 11/15/2012 || Players: 2 || Size: 23x16
Categories: S-Rank, Global League, Hall of Fame, Base Light, Live Play, Standard
Rating: 4.91 in 116 ratings
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Comments:
Mori2 (12/06/2012 08:17pm):
Some cool multi-front action going on here.

Changelog:

Meta Rexy (08/14/2018 05:58pm):
Two bases with airports means plenty of copters and tanks. Copters have it easier ignoring
the mountains but pipes will still help with defending.

Good map :)
Tyranda (05/16/2021 12:11pm):
Fun map to battle on ^^
It seemed too open at first glance but the presence of mountains and pipes helps to corral troops into separated groups.
The "Base Light" means the fighting won't go all over the place and further emphasizes this.
The center beach zone is a great place for risky fights with the 0-star defence.
I really like this design
walkerboh01 (09/13/2021 04:15pm):
This map is in the Hall of Fame as one of the most influential standard competitive maps of its era (approx. 2013 - 2017).
evmaster1 (01/25/2023 11:14am):
What's the point of the Port? Just to guard your own airport??? To block the shoals?
So strange.
likegel (02/06/2023 10:50am | Edited: 11/01/2024 05:33am):
In fact, multiple fronts are not accurate enough. The border areas will be dominated by bombers and helicopters. If you
distribute too many forces to suppress the airport, you will be punished by the rugged terrain, resulting in HQ's lack of defense.

The main battlefield is still the artillery defensive tug-of-war in the central area and around the pipeline

算了,我直接用中文骂比较直接,这作者是拉屎没屁眼吗?两工厂的地图,还全是山,中部地区只有1格当作道路移动。

真的是死妈了,等于抢不到中,就需要直接投降。
samurguy (02/17/2023 02:45pm):
I'm also confused as to what the point of the ports are
Zeitghast (03/08/2023 07:38am | Edited: 03/08/2023 07:39am):
The purpose of ports are to use them as last ditch walls or to procure a battleship to defend an area full of properties, you can
purchase a Bboat or a Battleship plus the fact you can decide to buy a Lander for front switching (note that tanks and recons
are still hindered by forests)

Also they just add to the context of the map
Mr Bacon (03/17/2023 01:08am):
Fucking hate this map, very poor design and the mountains lead to pointless exchanges of property and allow for very east
airport locks. 0/10
Flycatcher (04/12/2023 02:33pm):
Really really boring map. Just two groups of units in the center until someone makes a move. Really poor design.
Weakest Grimm Alt (05/25/2023 04:11pm):
I like the Bastion reference
WoehlkeTAD (06/22/2023 09:27pm):
Gimmie comm towers are boring.
KingRexZero (10/09/2023 07:02pm):
One of the best "Final Destination" Maps IMO

CommanderFox (10/28/2024 12:18am):
Map needs to be more Koal friendly. Spectate where Koal could be useful. If you are defending as Koal at your base, it
means you’re giving up cities. Com towers should be more contested. Add black boats in the river area to give healing and
stop copters going back and forth in there.
ShinyDeagle (11/25/2024 11:19am | Edited: 12/03/2024 05:57pm):
Tank Order: ABAB?

Lol, i wrote this comment thinking this map is like 2022 or something. Didn't realize its from 2012.
Hugtern (03/02/2025 03:35pm):
Perfect example of a map that is in the hall of fame (which I am not against, nor the concept) but a map that should not be in any competitive rotation anymore. Horrible and boring map design.
SledgeHammer (04/16/2025 01:15pm):
It's just a map too small. Nice try, but failed.



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