Creator: matchet || First Published: 12/18/2012 || Players: 4 || Size: 17x17
Categories: None
Rating: 8.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
matchet (12/18/2012 11:27pm | Edited: 05/02/2017 12:58pm):
Suggested Configs (redone)

-- -- CONFIG A -- --
Game: FFA (1v1v1v1)
CO Bans: Broken 5 (Hachi, Colin, Kanbei, Sensei, Grit)
Fog: On
Time, Capture: 19 buildings (51% map)
Weather: Random
Unit Ban: Rockets (optional), Piperunner, Missiles

-- -- CONFIG B -- --
Game: 2vs2 (RF & PC vs CI & GS)
CO Bans: Broken 5 (Hachi, Colin, Kanbei, Sensei, Grit)
Fog: On
Time, Capture: N/A
Weather: Random
Unit Ban: Rockets (optional), Piperunner, Missiles
blozzee (12/19/2012 07:19am | Edited: 12/19/2012 07:21am):
I think this map needs more gaps between cities, also add few more cities and another
preown base for each country it would be perfect.
matchet (12/19/2012 06:15pm | Edited: 05/02/2017 01:00pm):
Edit: actual incomes are:
Starting: 4.000
With expected neutrals: 9.000
matchet (05/02/2017 12:52pm | Edited: 05/02/2017 01:02pm):
VERSION 1.4
Many many changes were made to this map in order to improve it in various ways.
- added one aditional city within the mountains
- the nearest city, previously owned, was changed to neutral
- added mountains in the middle to support fog of war settings
- bordering cities have been moved a bit. One is easy to get, the other is harder now
- Countered FTA

Expect a much more less simmetric-like sensation and a better and more balanced struggle in
the middle



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.