Creator: Mediocretes || First Published: 12/07/2005 || Players: 2 || Size: 20x20
Categories: None
Rating: 4.25 in 4 ratings
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Comments:
warhammer158 (12/07/2005 11:43am):
unfair
Mediocretes (12/07/2005 02:51pm):
Yeah, I published without thinking. Should be a little better now, I'm going to give it a
test run and see how it pans out. It's hard to balance without symmetry >
Hobo_neojkx (12/11/2005 06:44am):
I think it looks fairer now, OS has better chances of getting more properties.
Grit would absolutely cream anybody on this map. It doesn't matter who's side your own,
Grit would win. FoW would be interesting...
Nahbien (12/11/2005 10:48am):
Unfair. OS starts with BM pinned in, goes first, has greater expansion, and starts with
more bases/funds. All OS has to do is place a cheap artillery in range of the outer two
bases, and now BM pretty much can only build in the center and will lose.
Mediocretes (12/11/2005 05:51pm):
Yes, clearly grit must be banned on this map.

Thanks for the comments guys, I'm going to play a game as it is now, and then tinker with
it some more. I'll keep your suggestions in mind, Nahbien. I want to make something
different. All these 2p symmetry maps are boring :p
Mediocretes (12/30/2005 07:46am):
Edited it again. Removed neutral properties in the middle ring and made the north-south
openings 2 squares instead of one. Moved the N/S properties back a square, so that OS can
have at least one out there that's out of rocket range.

In fact, I think I'm going to put the middle ring properties back, giving OS a little help
on the N/S chokes may be all that was needed.
Mediocretes (05/18/2007 11:24am):
I'm still tuning this thing... I wonder what my rating would be if I could start it over,
it's come a long way :)
Dhomochevsky (05/21/2007 12:55pm | Edited: 05/21/2007 12:55pm):
In FOW BM is way too strong, i'm playing a game atm and the forests in the corner areas are perfect for
artilleries aiming at the OS bases, which OS can only counter with Sonja's See-into-forests power, and even
then only rarely. BM can just spam infantry to block the two main exits, then concentrate on one of the corner
bases by filling their nicely forested corner with artillery and rockets (as i'm doing right now). Then, once the
base has been captured by the infantry wave, the game is pretty much lost for OS as BM has the safe middle
and has the funds advantage to get some heavy stuff from the outside base.
OS needs to break into the middle pretty quickly to avoid being thrashed, but i can't see how that could ever
happen against a reasonable BM player.

But that's just FOW. I guess the opposite is true for non-FOW, as OS has the advantage!

Still, nice idea for a map though :)



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