Creator: GhostCalib3r || First Published: 01/24/2013 || Players: 4 || Size: 39x39
Categories: None
Rating: 5.75 in 4 ratings
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Comments:
GhostCalib3r (01/24/2013 05:34am | Edited: 01/26/2013 09:02am):
Hey guys, my new map, feedback is appreciated.

Settings:
-Set Lab Units to Artillery and Rockets
-Ban Piperunners

Ban the following COs:
-Sensei
-Hachi
-Kanbei
-Colin
-Grit
-Flak
-Jugger
-Nell
-Von Bolt
-Strum




The missile silos are incredibly hard to take without a hostage exchange (2 teams talking on
the broadcaster to not hurt one another, which in my opinion is an excellent and realistic
mechanic of an arms race), and the hostage exchange of not hurting one another is also a
critical early-game strat, which is why there quite a few silos, to initiate that exchange. If
there wasnt a desire to take them, they would be left idle all game.

As for the facories, I know what youre saying, and they will be toned down. I will make them
only 2-3 factories to prevent infantry spam and encourage more thoughtful decisions on unit
deployment.

The slow start is pretty unavoidable with a large, land only map like this, and I still want to
keep strategic capturing a part of this map.

The large amount of choke points is to make the lab unit on this map, the artillery, a
worthwhile asset to get, since it is definately the BEST unit on this map.

Also added a few infantry to help with the early game.
Ignorance (01/24/2013 09:24am | Edited: 01/24/2013 11:26am):
Erm, there's too many plains the missile silos aren't an help for anyone and the center
towers are too close together, whoever gets them wins the game and that's a little boring
in my view.

Things are a bit slow at the start it seems and I think the battle front is too far away
from the factorys, also in my experience, people don't like slow starting games, just a
few things to think about there, but that's all personal preference. Till things are
fixed, I won't rate, but if I did I'd give it a 4.

Oh also, too many choke points mate, space the terrain out some more.
Xmo5 (01/25/2013 03:20pm):
Along with everything Ignorance said (which is right), you should put fewer bases on each
side or at least spread them out. 3 per army would be plenty, 4 would be a lot, and 5 is
just overkill. You'll get a lot of infantry spam which will be no fun on a map this big.
Also, fill in some of that empty space with contested properties for people to fight over
in places other than the very middle.
GhostCalib3r (01/25/2013 06:59pm | Edited: 01/26/2013 09:01am):
Thanks guys for the feedback.
Ive edited my response to both of you to my first post.
CO_Raven (01/27/2013 02:51am):
Yeah. I think I'd ignore the missiles entirely and just go for the towers. Its also kinda
silly since all vehicles have to go through the center. So there's no dynamic for cross
battling. There's literally whoever controls the center vs everybody else.
GhostCalib3r (01/30/2013 10:24pm):
@CO_Raven, the silos are used to break the huge clusters in the centre and allow your army to
take the towers giving you a huge advantage. If you have the towers, you can take 3 armies,
assuming they all pile on you, and if they even have anything left after you clear the area.
CO_Raven (01/30/2013 11:53pm):
And then it degrades to whoever has the middle when everyone runs out of silos.
GhostCalib3r (02/01/2013 12:10am):
Which is why you don't let them take the centre with your collective 21 missiles... that's an
insane amount of damage to take any point on any map.

This map is still in testing, so I will note any problems I encounter.



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