Creator: Charleslie || First Published: 01/30/2013 || Players: 1 || Size: 39x39
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| Comments: |
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Charleslie (01/29/2013 08:17pm | Edited: 01/30/2013 02:45am):
Teal Galaxy is Sensei. Everyone else is Olaf. Snow is on. Fog is on. All units are banned. The result is slow zombies and fast humans. The humans can run or hide or fight. Zombies spawn on the outside and work their way inwards. The bases in the middle are for repairing without zombie spawning. Everyone else is on a competitive team. Set teams, but the last one alive wins. No communicating with the zombies. There should be cooperation, but also betrayal in order to be the last one alive. |
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Xmo5 (01/30/2013 12:44pm):
I really like the idea but I don't care for the fact that everyone gets different starting units. I mean OS and AB get artillery, thats a big deal. Meanwhile YC has 2 mechs so they aren't going anywhere too fast, thats for sure. I like the missile idea but I can see two problems with it. 1. It slows down the infantry if they want to stay in the vision range. 2. It gives the potential for the "human" teams to get their COP if the missile takes too much damage, especially since they can repair. I don't know if thats something you would want (though with Olaf it wouldnt do too much) I guess I'd recommend 2 inf or inf + mech for everyone and maybe an extra unit like a missile or tcopter/APC that doesn't do damage but does provide an advantage. With tcopters though, I'd recommend you add airports. And instead of banning every unit you could just make bases and airports ghosted. It will still solve the Sensei problem but you won't have to ban every unit. That way you could even add an extra Sensei base in each corner and ban all but infantry so the zombies can't possibly run out (as in the case that everyone lasts long enough that his SCOP doesn't power up with only killing the infantry that appear) |
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Charleslie (02/03/2013 03:04am):
Thanks, I somehow forgot about ghosting. Also, a lot of my maps are getting 1s. Does this happen to other people? It's probably amigo. (lol) |
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Waltsski (02/19/2013 08:11am):
The map is sorta pointless unless you just want to see how well you use what you start with and that is all you'll ever get. I mean I think that maybe you should give the "humans" a better chance a of like defeating the zombies and wining instead of letting them get slaughter slowly one after the other. That might boost your rating for one and two in my opinion it would appeal to a larger audience. |
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Ignorance (02/21/2013 09:24am):
I agree with Walksski. It's a bit of a boring game to me and isn't exactly the most pretty thing. Still, that's just personal preference. |
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crunch (12/13/2013 08:32pm):
I like the idea a lot. Looks fun! There is no purpose for the TG labs in the lower right, since HQs exist in the lower left. I would suggest turning the labs into com towers for the allies. Particularly, OS and AB don't have too many com towers, whereas BH and CI can clean house with more than 150% attack. |
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