Creator: mori12 || First Published: 02/06/2013 || Players: 2 || Size: 24x16
Categories: B-Rank, Standard
Rating: 8.33 in 3 ratings
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Comments:
Mori2 (02/06/2013 12:33pm):
Something about guts.

Changelog:

Xmo5 (02/06/2013 02:08pm):
You really like making 1v1 3 base 1-2 airport land battles about this size with
mild-moderately central HQs don't you?
xushu (02/06/2013 03:27pm):
It's formulaic really, X... such a map-type tends to produce above-average-to-great maps. This
one looks pretty good, imo~
Daehphone (02/06/2013 03:35pm):
Actually, mori makes 1v1 2-3 base 1-2 airport maps land battles about this size with mild-
moderately central HQs.
Mori2 (02/06/2013 03:50pm | Edited: 02/06/2013 03:52pm):
All this time I thought I was just making aggrocrags.



In all seriousness if there's a bigger demand for things like 2 base or unusual HQ positioning I
can work on that. I just make what I think works well in competitive play at the time haha. It
gets harder to keep making 100% original content when you've made around 350 maps for a
game.

Xmo5 (02/06/2013 05:02pm):
Haha hey, I'm not complaining, they all look like good maps and there's nothing wrong with
that.And hey, I can't blame you, you've made a ton more (better) maps than me, that's for
sure. I just think its funny lol. Plus, they're the kind that work best for leagues and
more competitive matches.

And yes, I apologize HP, I didn't give any credit for the 2 base maps :P
Mori2 (03/13/2013 05:34pm):
This turned out better than I thought it would when I made it.
walkerboh01 (04/15/2015 03:06am):
As far as I'm concerned, any map that uses PL/AB is a tribute to me.

But in seriousness, that airport gimmick is really neat. It would be cool even without the black
boat, but that's a really nice touch.
Argodan (04/16/2015 01:16pm):
That centre seems heavily set up to stalemate. There are effectively 0 realistically contestable cities there, and
there's nothing to prevent stonewalling on that lovely clump of 3-star terrain. Add the short supply lines and I
don't think it will ever be possible to launch an attack in the centre, because any imbalances in forces are
easily corrected. In any case the airports already diverted play to the side enough that the centre is less useful,
and the central terrain probably makes this even more noticeable. Not very nice IMO.

Airport gimmick is nice but methinks it's too easy to AA or even missile lock the airports, allowing wins by
stealth. The sides also don't have any easily contestable cities, all of them being in range of a tank from the
nearest base, which makes this map rather stalematey in general.

I recommend the map be overhauled to fix those issues, and/or dropped from the Z-games rotation
immediately.
walkerboh01 (04/16/2015 09:46pm):
Good call with regards to stalemates. The property distribution across the fronts, and maybe
even the position of the neutral base, could be tweaked easily enough to promote less
defensive tactics.

With regards to the airport, I think the gimmick is fine. But you do raise a good point about
stealths - rather than change the gimmick, I would just recommend that stealths be banned on
this map.

I agree that there is probably not much need to test the map further until changes are made.



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