Creator: kcboy102 || First Published: 02/16/2013 || Players: 2 || Size: 11x19
| Categories: None | ||
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| Comments: |
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kcboy102 (02/16/2013 07:40am):
Just trying to create a simple map~ Let's see if it will work out balanced~ |
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Xmo5 (02/16/2013 04:02pm):
The central base makes it unbalanced. Regardless of how you try to balance the rest of the map, the turn order/FTA counter determines for sure who will get to that base first (unless they let the other player get it) Recon rushing is going to be a huge factor as well with all the roads and all the starting funds. 2 general recommendations: First, avoid single central properties (especially bases/ports/airports, towers, silos, and labs) They inherently make maps unbalanced to some degree and the smaller the map/fewer the properties or players, the worse it gets. As a compromise, usually placing 2 of that type of property near the middle (one a little closer to each of the players) will draw combat to that area the same way, but make it more fair. In this case, I would not recommend a base since its a small map and they already have 3 bases each to start. Second, property distribution has a big impact on the way a map plays out. Right now the only property that is even remotely contested is the central base. The rest are obviously way too hard to capture unless you've already won the battle. Spread out some neutral properties near the edges, give them something else worth fighting over. Also, get rid of the center base each player starts with and maybe move it up towards the middle by like 3 spaces and leave it neutral. This would balance the FTA, solve the central base problem, and give the players time to develop before attacking head-on. (1 infantry per 2 starting bases is a better FTA counter: That means BM is 1 turn ahead on one base and 1 turn behind on the other which balances out. Right now he is 1 turn ahead on 1 base and 1 turn behind on 2 so OS still has FTA on "one base") |
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