Creator: kcboy102 || First Published: 02/16/2013 || Players: 2 || Size: 11x19
Categories: None
Rating: 0 in 0 ratings
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Comments:
kcboy102 (02/16/2013 07:40am):
Just trying to create a simple map~
Let's see if it will work out balanced~
Xmo5 (02/16/2013 04:02pm):
The central base makes it unbalanced. Regardless of how you try to balance the rest of the
map, the turn order/FTA counter determines for sure who will get to that base first (unless
they let the other player get it) Recon rushing is going to be a huge factor as well with all the
roads and all the starting funds.

2 general recommendations:

First, avoid single central properties (especially bases/ports/airports, towers, silos, and
labs) They inherently make maps unbalanced to some degree and the smaller the map/fewer
the properties or players, the worse it gets. As a compromise, usually placing 2 of that type
of property near the middle (one a little closer to each of the players) will draw combat to that
area the same way, but make it more fair. In this case, I would not recommend a base since
its a small map and they already have 3 bases each to start.

Second, property distribution has a big impact on the way a map plays out. Right now the
only property that is even remotely contested is the central base. The rest are obviously way
too hard to capture unless you've already won the battle. Spread out some neutral properties
near the edges, give them something else worth fighting over. Also, get rid of the center
base each player starts with and maybe move it up towards the middle by like 3 spaces and
leave it neutral. This would balance the FTA, solve the central base problem, and give the
players time to develop before attacking head-on. (1 infantry per 2 starting bases is a better
FTA counter: That means BM is 1 turn ahead on one base and 1 turn behind on the other
which balances out. Right now he is 1 turn ahead on 1 base and 1 turn behind on 2 so OS
still has FTA on "one base")



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