Creator: CO-Dani || First Published: 02/25/2013 || Players: 2 || Size: 40x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
CO-Dani (02/25/2013 10:33pm | Edited: 02/25/2013 10:49pm):
First map! Tossed a FTA counter up on this as I heard that's the thing to do. This map is meant
to have people meeting at the middle, however there are alternate paths to the middle island
and around it as well. The paths have forests for cover and to slow the advancement of
vehicles. I also chucked some labs in there for those of you who enjoy doing things with
them.

Run this map however you want, but the forests give good ol' Grit quite a few places to pop
you from.
Shadow Star (02/26/2013 01:38pm):
Okay, here are my suggestions. Currently. your FTA counter is inadequate, as BM is a turn
ahead in production over OS. (overcompensations) The more common ways that people
counter FTA is by either having 2 starting bases and 1 infantry (and no cities) or 2 bases
and instead of an infantry, giving BM a city right by OS to start capturing on day 2. One
starting base is tricky to accurately counter.

While having a central focal point for a map can be interesting, you have left it quite chokey,
that coupled with the bases so close to each other in the middle, it's going to devolve into a
matter of who has the best way of getting rockets, infantry, and APC to the middle. The back
routes that aren't the main one, have very little advantages for how long it will take to get
through them. (the fastest units to get through those will be mechs and AA, which still won't
be going through very quickly.

The suggestions that I have to offer besides the Orange star change, would be to open up
the chokepoints a bit. cut back on the mountains a bit, and probably cut back on the forests.
Right now the map doesn't support a lot of varied strategies.
CO-Dani (02/26/2013 06:15pm):
Thank you very much for the feedback. I will adjust the map accordingly once the game I am
playing on it has finished.
CO-Dani (03/01/2013 10:30pm | Edited: 03/01/2013 10:37pm):
Quick update: I removed some forests and a handful of mountains to make movement through
the
upper and lower paths a bit faster. I also removed a handful of mountains here and there to
add
additional ways of moving units to and from the paths. I also removed the center factories
and
moved the second factories a little closer to the center along the main path.

Edit: I also swapped the lab and tower positions so that the towers would not be captured
super-early and so that the towers would be closer to the middle for some contesting.

Edit2: I also removed the FTA Infantry that I had placed for Blue Moon. The map really doesn't
have too much that would make it gamebreakingly imbalanced. . I also removed a city or two
per side to try to cut back on funds to prevent the spamming of higher-costing units and
prevent recons from going out turn one.



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