Creator: Kiyobi || First Published: 12/08/2005 || Players: 4 || Size: 30x20
Categories: None
Rating: 7.14 in 22 ratings
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Comments:
meow123_456 (12/09/2005 12:48am):
9/10 because i've done the idea before and i like it
zero212 (12/18/2005 04:28pm):
ok ill keep it short is a nice concept but the map is kinda bland though maybe adding a
river moutains (shoals perhaps too? ) and add some more woods to make the map less bland
oh adding reefs would help to make the map look better 7/10
Mr. Warhammer (12/29/2005 08:14am):
1/10 because all CO's are D00MED. And First Turn Advantage.
Metalic_Dragon (01/02/2006 05:08pm):
Don't you have any logic? Its a team map.
Metalic_Dragon (01/02/2006 05:08pm):
Don't you have any logic? Its a team map.
Resda Malos (01/06/2006 10:18pm):
I think this would be fun to play without teams... XD
Although the game would be over before it started.
blade740 (04/15/2006 09:12am):
they wouldn't "necessarily" be doomed. If each country makes some ranged units to shoot
down the footsoldiers capturing their HQ's, they could keep the others off.

But it does have some interesting team aspects. There's a 2 front war, but it'd be cool
if you could move the 2 islands closer together, like, in range of rockets. That would be
awesome.
Kiyobi (04/20/2006 11:03pm):
I actually separated them far enough to prevent outside fire on purpose. I think that
ruins the "multi-front" experience.
akruta (07/13/2006 04:09am):
IT NEEDS SOME PORTS
Kiyobi (07/28/2006 04:24pm):
No it doesn't.
Unknowned (08/03/2006 11:23am):
Yes it does...


Giantkrow (08/06/2006 07:20am):
No it doesn't.

Defeat one enemy, the other falls quickly.
NecroMage (08/06/2006 10:04am):
But what if one team wins an entire island and the other teams wins the other one? There's
no way to finish the game then.
Kiyobi (08/10/2006 11:14pm | Edited: 08/10/2006 11:15pm):
I'd love to see one lone army recapture his fallen ally's properties and fend off his TWO
enemies and still survive.

Plus, while he's recollecting his side, the enemy alliance is massively boosting their
income by
conquering the entire opposite island.

The lone ally may still win, but the chances of that are near zero.
NecroMage (08/11/2006 04:41pm):
...Except that, as I said before, The two islands can never fight. So They can amass an
army and no matter how big, the game ends in a stalemate. You need some way to end the
game if one team wins one island and the other team wins the other.
Dullahan (09/01/2006 09:00pm):
NecroMage is correct.

Kiyobi, try this scenario:
OS defeats BM in the north while GE defeats YC in the south (occurring at about the same
time). OS and GE are smart enough to block off the bases next to their HQ before their
teammate gets their HQ captured (or better yet, just have their teammate resign).

Now what are OS and GE supposed to do? Stare down each other through the binoculars of
their rocket scouts? It'd help to have some way to move between isles that can't really be
put to good use until the entire island is captured (i.e. ports blocked off by pipe/seams).
DragonKnight (09/23/2006 06:41pm):
Uhh.... this can be solved using labs....
Pyrranha (11/04/2006 01:34pm):
Too many bases.
Doom.exe (11/04/2006 08:13pm):
i like pie
Keige (11/21/2006 08:11pm):
Nice concept but it's a little plain looking. Add some shoals and forests.
triky (01/09/2007 03:41am):
this game have no end what would happen if red beat green and blue beat yellow ?



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