Creator: Electricwolf || First Published: 03/13/2013 || Players: 2 || Size: 30x10























































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Shadow Star (03/14/2013 12:51pm):
It's, interesting. Combat looks like it will take awhile, and the funds are spread in such a way that there's really nothing to fight over. (these are two negatives by the way, put more funds near the middle) There's a fair amount of clumped property. you have a lot of space in the middle for it. Also, BM does not need two FTA counters. you have changed the FTA counter into an STA counter. putting BM an entire turn ahead of OS, instead of half a turn. The mountains could be broken up a bit more as well. |
Xmo5 (03/14/2013 07:33pm):
I agree, put something in the middle section of the map worth fighting over besides the HQs and give BM only 1 infantry. It would be nice if more than inf/mech could cross from top to bottom near the middle, even if only through a couple small chokepoints near the HQs or something. Maybe replace a couple mountains with cities? (you will probably need more than just those few cities to make the middle more exciting) |
Electricwolf (03/15/2013 08:30am):
Made the following changes: Removed one of the BM infantry Moved both factories forward a few squares Removed a few mountains to allow access between factories (yet not too much) Move a fair few properties nearer to where battle is likely to take place Any thoughts now? |
Electricwolf (03/15/2013 08:35am | Edited: 03/15/2013 08:35am):
-whoops, accidentally posted twice- |
Xmo5 (03/15/2013 06:55pm):
Looks much better :) |
Xmo5 (04/14/2013 03:07pm):
Looks good: good post-test-run edits I think |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.