Creator: cryaciccl || First Published: 03/24/2013 || Players: 7 || Size: 40x40
| Categories: None | ||
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| Comments: |
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Major K. (06/02/2013 10:10am):
Remove the airport or ban bombers, fighters etc. or give the zombie crowd some AA otherwise games end up with a draw if one ally buys one of those invulnerable ones and keeps it on the airport... |
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cryaciccl (06/10/2013 11:24pm):
Fixed. |
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Renozuken (07/21/2013 01:12pm):
I played on this map. It was over in a few turns. I don't get it xD. |
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PookatheHobgoblin (02/01/2019 05:53pm):
It was over when we started in our case. Interesting concept, but what happened?? |
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StayTech (02/03/2019 08:54am):
Wrong team assignment by the host and he gave up as a consequence |
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melly (03/10/2022 11:42am):
make all pipes into seams for a fairer zombie experience |
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itchydani3l (09/16/2024 10:37pm):
Dude has 24 hours to move 2400 guys, better get started |
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klozo (10/20/2024 12:31am):
I'll echo Melly somewhat: there need to be more pipe seams here. As is, it's basically impossible for the zombies to break through the limited choke points. |
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JackBright (12/04/2025 09:07pm):
Looking at COs, Sami might need to be banned in order to allow grimm to actually be viable for the zeds, given Grimm is just Sami for the whole army, but with a negative to defence |
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KitsuneNatalae (12/05/2025 03:14pm):
played as humans, amd playing as zombies. Very fun but there seems to be an imbalance on the defendability of each position. OS, GE, & YC are all easy to defend, while RF collapses super quickly. OS could do with an extra pipeseam between (05,06) & (09,06). GS could do with extra bases on GE/OS west side YC could do with some kind of nerf but am not sure what atm RF definitely needs something to help them not lose their Eastern half so quickly BH & BM imo are well balanced, they can hold decently well but not forever |
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