Creator: SG-1 || First Published: 03/31/2013 || Players: 2 || Size: 23x23
Categories: C-Rank, Standard
Rating: 5.00 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
SG-1 (03/31/2013 01:11pm):
Simple 1 vs. 1.
Suggestions people? :)
amigo1234 (03/31/2013 04:25pm):
FTABASE(WRONGCOUNTER) 1/10 FWT(NOTFUNBATTLE)(ESTUPIDOCHOKEPOINTS)
MorganLeah (03/31/2013 08:14pm):
Ignore the idiot, the map's not bad. My main problem with the map is those neutral bases,
those are fairly contestable which isn't good. Assuming you want the dynamic to be
primarily left vs. right, which it looks like you do based on the overall layout, I might
suggest making those out-there bases be pre-owned, and making one of the bases near each
HQ neutral. Then you wouldn't have to worry about moving them. Well, the airports might
best be moved back some if you go that route.
SG-1 (03/31/2013 09:59pm):
Thank you, some actual advice :) ive tweaked the map as you suggested and placed YC starting infantry to upper factory, is that ok do you
think?
Nyvelion (08/06/2014 02:17pm):
Too many mountains, not enough reefs. And how about a river through the mountains?



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.