Creator: altzan || First Published: 04/14/2013 || Players: 4 || Size: 25x25
Categories: None
Rating: 8.00 in 1 rating
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Comments:
altzan (04/14/2013 10:45pm | Edited: 04/18/2013 11:13am):
Simple idea - having to hold one of four airfields in order to have actual air dominance, and
also secure a lab in order to have said air units.

I know it's not exactly a clever or even good idea, but it's the focus of it, so no removing it on
my end, hehe.

Can be FFA or teams (ABBA). To work best in my opinion, make all air units other than T-
Copters lab units.
Xmo5 (04/16/2013 04:38pm):
I would suggest moving the center bases back some they're pretty close and pretty easy to
lock with rockets. I would consider dropping them back, or a nice spot IMHO, is (for YC)
one space down, and 2 spaces right, where that forest is. Its a little more contested, but
not too much. This will keep the middle from getting overcrowded (since its so narrow) and
encourage side battles. This will give a good dynamic for use as an FFA map as well
because it gives each player a "strong" and a "weak" side. It helps secure port (and
therefore airport) ownership as well.

Personally, I dont care for your current port/airport setup. I like the idea of delaying
airport use by forcing the player to go through a phase of sending a naval transport
first, but, I think it could be done better. I would either make the airport "island"
small and encourage naval battle around the outside or I would put the airport on the
mainland, put a lab where the airport is now, and make all air units but tcopters lab
units. The former gives you practical use of the port and adds another dynamic whereas the
latter still forces the capture on that "island" but saves you 2.5k on the transport and
cuts out the tempting port with no other purpose.

Just my thoughts :)
altzan (04/18/2013 09:53am | Edited: 04/18/2013 09:59am):
Thanks for your feedback! I really appreciate it.

I agree with the bases logic and will adjust it accordingly.

As for ports, I personally have a bias as to naval, that being I don't enjoy them at all. So I think
I'll go with your latter idea - airports on the mainland and labs on the islands. It'll also be an
interesting touch to try and keep your airport secure whilst going for the lab, and then
keeping your lab intact as well.

Off to the editor.

[EDIT] And there's V2, so to speak.



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