Creator: Omen Alexander || First Published: 12/10/2005 || Players: 2 || Size: 15x25
Categories: None
Rating: 8.68 in 53 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Omen Alexander (12/10/2005 01:56am):
Just a quick note for those who plan to comment:
I need CONSTRUCTIVE criticism. If there are too many cities, tell me which ones I can do
away with. If the terrain needs a few changes, tell me what parts of the map are causing
problems. Errors in mirroring are also things that I would like pointed out. All ideas and
opinions will be considered within reasonable limits.
Thank you in advance.

thedudewhoishere (12/10/2005 07:14am):
This is one of the most fun maps i've seen. The pipes make it very fun and the seaports
make it very fun. Nothing is wrong with this map. 10/10
Kaminosai (12/10/2005 03:10pm):
Perfectly balanced, seaports to prevent choke-point abuse, multiple strategies for each CO.
Definately a good map.
Omen Alexander (12/22/2005 12:22am):
A minor edit: I just gave GS an infantry to counter YC's first turn advantage.
Nahbien (12/22/2005 12:47am):
Very nice, I like it 10/10
AsaLothario (01/22/2006 08:20am):
This map is fizucking hot! 10/10 coming from Asa. There's no limit to the fun on this one.
i like cheeze(LUE) (04/05/2006 08:09pm):
Fun map would play again A+++++.

The map gives many diverse strats with different COs, especially if you have fog on.
jhuni (04/08/2006 05:35pm | Edited: 04/08/2006 05:35pm):
I gave it 9/10 just cause i try not to give out that many 10s
Bobary (04/13/2006 12:14pm | Edited: 05/04/2006 12:40pm):
Your paranoid. I never said Hachi was decent. Stop deluding yourself.
jhuni (04/13/2006 09:20pm):
Hachi is decent thanks for stating ur opion.
Bobary (04/14/2006 08:42pm):
o.O
Maraj (04/15/2006 03:59pm):
..wha..
Nyvelion (04/19/2006 01:17pm):
Hachi is decent? O RLY?
jhuni (04/29/2006 01:18pm):
YA RLY !
Bobary (05/04/2006 12:29pm):
sssshh :S I didn't say that
Bilestoad (05/05/2006 11:17am):
This looks great. I give it a 9 instead of a 10 only because I prefer maps that have both
planes and boats. And because I haven't played it yet. Yeah, I could wait to rate it until after
I've played it, but then I'd forget.
Talan_Lysander (05/16/2006 01:33am):
perhaps there is little FTA, but I think GS has a HUGE advantage now, bigger than FTA can
ever give YC.

1. Now GS is much more likely to get to the middle base first, even without having to fear an
attack that would've been there if there was simple FTA.
2. Even if it's only 1000 G, GS has a money advantage, which helps GS to break the pipe
seams earlier. (they can build an artillery a day earlier) Yet another reason why GS is most
likely to win now.

What you have done with this, is simply giving the advantage to the other team, and like this
it's a bigger advantage than before!
Kamuscha (05/20/2006 09:10pm | Edited: 05/30/2006 07:09pm):
Huh? even though you're winning in the YC position? What are you complaining about?

I even won as YC. I happen to thinkYC has more advantage than GS, even with that extra
starting inf. I dunno how to make it more fairer. I guess just leave it that way. Good map.
Baboonius (06/26/2006 04:24am):
YC almost definitely has more advantage than GS. In 80% of games I've played on this map
or watched, YC has gotten to the middle faster and consequently got the middle, crucial base.
randomizer (09/27/2006 02:36am):
Map analysis reveals that YC does have the advantage on this map.
Power_of_Dance (10/02/2006 07:18pm):
This map is sweet. Period. I do see how Grit could be useful here, but he's like that in most
maps anyway... 9/10
The Republic (10/25/2006 10:27am):
9/10
jhuni (11/01/2006 06:12pm):
Clearly YC is advantaged, and not GS, the only thing is that GS's has a fundemental
advantage, so GS should probaly get another citie, but it's ok as it is.
DuelStriker (07/15/2007 11:59am | Edited: 02/26/2008 05:30pm):
lol, old comment edited.

Cool map, 9/10



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.