Creator: mori14 || First Published: 05/03/2013 || Players: 2 || Size: 21x19
Categories: B-Rank, Live Play, Standard
Rating: 9.20 in 20 ratings
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Comments:
Mori2 (05/03/2013 09:15am | Edited: 05/03/2013 09:22am):
An edit of knbys' map, Ithica:
http://awbw.amarriner.com/prevmaps.php?maps_id=53189

It has a lot of potential for competitive play, and I am curious as to how changing the layout to
a 2v1 base setup will change things.

walkerboh01 (06/29/2013 01:39pm):
Yes, this is exactly how that map should be set up. =D
CountOrlok (12/22/2021 04:48pm):
https://www.youtube.com/watch?v=lc-Y2AJcG_0
evmaster1 (01/29/2023 06:44am | Edited: 01/29/2023 06:45am):
Cool map but the southwest and northeast ports exist just to protect 2 properties which is kind of a missed opportunity. The
other 2 ports are not bad though... Could be better if the airport was within cruiser distance, but I know how much this
community fears naval units - so I digress.
SIMΩMEGA (02/17/2024 09:20pm):
evmaster1 (01/29/2023 11:44am | Edited: 01/29/2023 11:45am):
Cool map but the southwest and northeast ports exist just to protect 2 properties which is kind of a missed opportunity. The
other 2 ports are not bad though... Could be better if the airport was within cruiser distance, but I know how much this
community fears naval units - so I digress.

Is there a need to point out both sideszh of a specific tileszhvzszerdzszhvzsz? I meansz, im a noob so idk but if you say
southwest port doesnt that also automatically include the ne oneszhv as wellzszerdzsz? It seems kinda redundantrdrzsz to
me unless in some maps the FTA makes it so that this doesn't apply deshpiterdzsz the mirroringszhvzsz? Idk im just
wondering.



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