Creator: cryaciccl || First Published: 05/12/2013 || Players: 4 || Size: 36x32




























































































































































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
ichbinsehselber (09/01/2017 04:35pm | Edited: 11/03/2017 06:45am):
Interesting map. Apparently it should be a team game ALL vs GS and GS symbolizes the zombies. Unfortunately the map creator did not add a description and the recommenadation of the game settings. As the other players have a lab and GS does not own a lab most units can and should be put as lab units. As there are no sea units and no air units, all land units with the exception of infantry and mech should be Lab units. I would ban Megatanks CO bans is a lot harder and also influences balance. I would ban the broken 5 and all mass damage Probably GS will need a boost. E.g. some more places which are harder to block |
ActivistVictor (04/15/2020 07:40pm):
I would add to the previous comment and say that medium tanks should be considered as a ban, esp if andy is involved. They are cheap enough to somewhat flood here and plug chokes, and by the time the mechs whittle it down substantially the player can just build another and replace it while pulling the first one back to heal, which makes it near impossible for grey sky, esp if indirects are put behind the md tabk |
schil227 (09/24/2021 04:42pm | Edited: 09/24/2021 04:42pm):
To add to the chain: Personally I would allow Md. Tanks, since they're the only mid-tier unit that takes a few mech units to chew through. Without Md. Tanks (and banning everything above it) two mech units can destroy any unit, and the only way the survivors could win is by having a wall of infantry and artillery. However, there are so many holes and (relatively) so few bases, it's not a winnable game. The way I see it, the zombie games have two outcomes: 1) Zombies win because they overrun the survivors, or 2) Survivors sustainably wall themselves in from the zombies, forcing a defacto draw. Taking away Md. Tanks makes it nearly impossible to stop zombies. Although, perhaps a happy balance would be to allow for Neo Tanks. Funding tends to be tight in games like these, so survivors would have to stretch for the cost, but it would still give them the chance to have some heavy armor, and it would prevent the Zombies from easily getting "walled out". That said, I still think allowing Md. Tanks is the way to go; It's one thing to repel an enormous force, but it's another to have to coordinate with 2 other players to do it ¯\_(ツ)_/¯ |
OgItsKnucks (02/18/2022 02:13am):
Having Played this I feel giving Zombies access to Recons would make the Humans have a reason to make tanks. As it stands Tanks are kinda useless against this mech tide and cycling infantry in chokes from the bases with art back up to chip in coming attackers makes this rather easy and not as nuanced as it could be. Recons also add more reach than the 3 or 2 movement of infantry. Either way a fun map but not too hard to create a good wall and sustain for humans. Unsure how fun it is for the zombie player. |
1stryoash (09/26/2022 04:23pm):
id agree with the above player tho apc for the zombies side will allow a bit more of a rush (similar to zombies in other games) while recon is a decent idea its just a slightly better infantry |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.