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| Comments: |
|
Mori2 (05/15/2013 01:16pm):
Capture phase nonsense. Changelog: |
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xushu (05/21/2013 03:14pm):
Looks like and indirect-friendly map... lots of mountains and tight spaces for bottlenecks. The port makes me sad... it will never find much of purpose, I fear. As a player that enjoys Lash, this in a nice map. ^_^ |
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walkerboh01 (06/29/2013 01:27pm):
Interesting capture phase on this map, that's a lot of funding that you'll get very quickly. I agree with xushu's assessment of the terrain, but I would thin out the center just a little I think. If nothing else, there are a lot of high-defense tiles that will make setting up a wall pretty easy. I wonder how much action will really develop on the sides of the map, maybe this is what you had in mind by making the center somewhat closed off? Unfortunately, I think if the center is the first focus, it will stalemate there and spread to the sides. If the sides of the map are the first focus, that would be much better in my opinion. |
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