Creator: systericon || First Published: 06/19/2013 || Players: 1 || Size: 39x39
Categories: None
Rating: 7.00 in 1 rating
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
systericon (06/19/2013 04:15pm | Edited: 06/20/2013 05:26am):
this is my second zombie map
first one was http://awbw.amarriner.com/prevmaps.php?maps_id=57593
it's basicly the first map but with all the fixes i liked to do there but couldn't cos games on it =)
thanks for the feedback

yeah
SETTINGS
fog: ON
weather: RAIN
GS needs to be sensei
BAN: grid, sasha, kanbei, colin, von bolt, hachi
OPTIONAL BAN: sturm, olaf, hawke, drake, rachel
LAB UNITS: all but inf & mech !!!
UNIT BAN: megatank

as you can see i changed some parts of the map
i mixed the starting positions and changed the predeployed units, added more breakable
pipetiles
GS got some extra factories, zombies inside the city and 3 recons!
rain makes it too easy to defend so the recons are able to break a strong defens
there is no way for GS to get more of those vison-giving speeder, so keep them alive

i think the map will be much harder to win for the humans
but still playable AND winable
as human try to hunt those recons ;)

i hope you will enjoy the zombie action
give me feedback =) (old map in contrast to this one)
ratings!
and rofl hard about my bad english and all the spelling errors ;-)
HF
lord_jamlo (07/07/2013 08:03pm):
looks to me like this is almost impossible to win for the humans... once GS gets humming,
there's no stopping him. There's too many pipe gaps and not enough choke points for the
humans to stand a chance...
Veritech (07/11/2013 04:13pm):
Hmm, if the corner teams set up indirect webs and the middle teams set up chokepoints and
vision areas, this should'nt be too hard for them.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.