Creator: chronostirke || First Published: 06/06/2013 || Players: 2 || Size: 30x30
| Categories: None | ||
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| Comments: |
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airob (06/06/2013 10:55pm):
Only thing i dont like is how the neutral bases next to the pipes can be early arty locked. If you wanted bases that deploy piperrunes, you could move them near the two shoal group at the other side of the com tower place. Also, some places should be a bit wider in order to allow units to pass, right now the back bases are better of indirect locking the HQ bases rather than advancing on them, you must pust something worth the road. |
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chronostirke (06/07/2013 10:45am):
Changed so that only 1 artillery can reach the neutral base, and it may be captured immediately. Added 2 more towers to give incentive to move toward the pipe gaps. |
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airob (06/08/2013 06:05pm):
Really, i dont know how this map will play out. It would be nice if it used most of the space on it. I can picture fronts at the upper right and lower left corners. at the center and possibly through the seams. A playtest should be run. |
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