Creator: Renozuken || First Published: 06/25/2013 || Players: 8 || Size: 40x40
Categories: None
Rating: 10.00 in 1 rating
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Comments:
Renozuken (06/25/2013 02:52pm):
My 1st created map.
What do you say?
Serieus comments please.
systericon (06/25/2013 04:29pm):
the "big" ships you build in a port can not move out
only landers and bboats can move at beach
(but maybe that's exactly what you want to have here)

4 com towers in the middle are to much
it would be better to change the labs to comtowers
and cities in the middle

FTA counter is missing

you should add a second predeployed factory for each player to speed it up

and you could diversify the terrain to create the map more interesting

=)
Renozuken (06/25/2013 05:59pm):
Tnx for the Comment mr. systericon.
Your comment was very helpfull.
The thingie about ports was very helpfull.
Didn't knew Big ships couln'd leave a seebank port.
Very logic if I think about it right now actualy xD.
Im also gonna add the comtower tip and drop in 4 extra factories.
Still thinking about diversify, but I like simetric maps ^^.
Only one thing left.
Whats a FTA? (:$)
airob (06/26/2013 02:35am | Edited: 06/26/2013 02:37am):
Symmetry is the way to go in awbw, also, FTA stands out for First turns advantage. Have
you ever played chess? Have you noticed how the first player seems to decide how the
second player moves and reacts? well thatīs basically it. The players who goes first has
an advantage on a perfectly symmetric map. There are ways to counter FTA. There is also a
guide about map making which includes tips about FTA in the Design maps section on the
forum (check left side bar).

EDIT: Here, i have it easy for you.
http://www.amarriner.com/awbw_forum/viewtopic.php?f=33&t=10780

Pro tip: Contested production factilities(bases and airports, solely) are not good,
contested means that they are too in between both armies, they reach it at the same time,
and most of the time the player who goes firts (FTA) gets to capture it. Bases and
production facilities can be assaulted and captured by the opponent, and placing them in
perilous spots is accepted, but they should be captured safely first by one of the armies.
How you run your setup based on that golden rule depends on you.
Renozuken (06/26/2013 06:45pm):
Tnx for the tip.
I am planning to give every 2nd player on each quarter of the map a 2nd infantry at start to
counter FTA a bit.
Question.
How do I know the order in turns?
Like which player is first and which player is last?
Or is it in the order I build their HQ's?
airob (06/26/2013 07:44pm):
when in your design maps page, look at the armies tiles, the orders startes at the top
left with orange star, then goes right with blue moon, then goes one row below at the left
with green earth, then right with yellow comet, and so on.



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