Creator: Bamboozle || First Published: 07/06/2013 || Players: 4 || Size: 32x32


































































































































Categories: B-Rank, Mixed Base, Standard, Team Play | ||
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Comments: |
Bamboozle (07/05/2013 11:43pm | Edited: 07/06/2013 09:21pm):
Team game, OS + YC vs BM + GE. Probably a large number of mistakes here but I couldn't look over them all in one sitting :P |
Walker Boh (07/06/2013 10:34am):
It needs to be OS + YC vs. BM + GE for balance. Turn order is OS -> BM -> GE -> YC. Otherwise this is quite well-made, good job. |
Bamboozle (07/06/2013 11:39am):
Switched. |
airob (07/06/2013 08:57pm):
This is pretty awesome. I see there is a fairly large amount of bases per army, that could lead to mass infantry spam and a very low vehicle production. Would you care to implement a solution to mass infantry spam? |
Bamboozle (07/06/2013 09:19pm | Edited: 07/06/2013 09:20pm):
I don't really know how to other than reducing cities :/ If I knew a viable solution I would implement it. |
airob (07/06/2013 10:12pm | Edited: 07/06/2013 10:14pm):
Reducing cities would have the contrary effect, actually. Mass infantry spam is caused by too much bases and two few early and overrall funds. The map seems to be well funded for the amount of bases. The ratio of funds per base should be around 4-5K per base. Then again, onto early mass infantry spam. The thing is simple, add a pre-owned city for every 2 pre-owned bases. Have you noticed how two-three base maps have 3-4K income? if you were to have 4-5 bases, then it should be a 6-7K starting income. EDIT: Now that i notice, the map have 4 bases for each army and 6k starting funds. So it should be alright! Run a playtest. Another factor to take in consideration is how quickly you get to have those funds, as maps that have 1 base fronts tend to like mass inf spam too. |
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