Creator: Xaif || First Published: 12/12/2005 || Players: 2 || Size: 20x20
Categories: None
Rating: 8.33 in 3 ratings
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Comments:
golden_cow2 (12/12/2005 07:10pm):
Well it looks very nice. I bit chokepoint heavy. Try adding a shoal bridge up by the
Northwest port connecting the land masses. I'd go into balance but it's hard to know if it's
balanced or not on a map like this. 9/10
golden_cow2 (12/12/2005 07:10pm):
Oh and did you intend for landlocked ports? :P
StrudelNinja (12/12/2005 11:56pm):
Yeah I like the placement of ther ports by the bases...but the 2 more fought for ones are
sorta lander only...or is that on purpose?
Xaif (12/17/2005 03:03pm):
I kept the NW sections of land seperated so that it concentrated more on indirect combat and
the unloading of units from one piece to the other. There's also no fog of war cover on land,
so you can't just place rockets or something in a wood and attack while hidden. The 2 ports
there are also lander only ports, but they can also act as a nice turret with a Bship, or a
vision post with a sub. Each army's 'spit' can be used to ship troops over and attack the HQ
area of the enemy aswell.

The right side of the map is a more direct / indirect combo for a classic FoW battle with
woods and mountains. There's a base nearby for each army to supply new units. The third
base in the middle is there to fight over, but doesn't give the army who owns it a massive
advantage as it's quite vulnerable.

While all of this is going on there will be a naval clash in the middle, where they can also be
used to aid the left and right sides of the map.
Dr. Disco (08/23/2006 10:10pm):
Looks good, I'm gonna use it right now
DSMaps (06/13/2021 07:28pm):
https://awbw.amarriner.com/editmap.php?maps_id=89674



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